Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Hey folks. precision_bomber/ Zatsupachi /dracmeister (depending on where you know me from) here.
I've working on this joke mod for quite a bit now and this update means A LOT to me, since it's going to be the last major update on foreseeable future.

This doesn't mean I'm abandoning this mod completely and I'm still going to do updates time and time again for various bug fixes and patches on things that are brought up to my attention. This ALSO doesn't mean that there will no more major updates, just that they're gonna be less frequent, and updates will be very minor tweaks here and there.

If anything this mod will not be a priority task anymore for me so I can work on different projects more actively, I'll still return to this mod if I have something fresh to offer.

Anyway onto the update:

-The Anti-Giant Robot Units-

AGU

Armor General gets Arch Angel from the Airfield. This one's already been featured in the previous update and it's relatively unchanged here.
Drone General gets the Spectre, an mini-Spectre Gunship. Drone General also has the Queen Drone, who now has an upgrade to make it into an Anti-Giant Robot Unit with an High-Yield Nuclear Device it detonates upon death.
Laser General gets the Subdeus Machina. It's a heavy tank with plasma weapons and Prism Towers.
Defense General (formerly Humvee General) gets the Enforcer. It's Mobile Barracks and Bunker.

AGU C

Artillery General gets the Shin-Ymir. This also was already featured in the previous update, it's a mobile bunker hovercraft.
Dragon General gets the Steel Golem, it's a mobile defensive wall, it has a lot of utility and defense-oriented tricks.
Gatling General gets the Archon. This one is a bit of a secret unit that you'll have to figure out how to get. There's clues in the mod on how to get it.
Nuke General gets Atomic Skipper, it's an invisible hovercraft that doesn't provoke aggro when revealed.

AGU G

Truck General gets the Heavy Assault Truck, it's a modular truck with various weapons that can be attached to it.
Chemical General gets Cloudkill, a heavy assault blimp, built from the airfield.
Demolition General gets the Fireball, it's a big ungga-bungga tank, I like it.
Buggy General gets Phantasm, another GLA Airfield unit. It's like Atomic Skipper in where it doesn't provoke aggro but on top of the fact that it's never goes out of stealth unless it uses its missiles.

-GLA Airforce-
All GLA Factions get an Airfield now, not just Truck General. That means All GLA Armies now have their own unique take on airforces, they have wider variety than the Chinese factions funnily enough.

-Generals Powers-

All Generals now have a set to call their own. And a unique 5-Star power for every single one.

Information of these in the changelog.

Armor General: MOAB

Defense General: EMP Clusterbomb Carpet

Drone General: Fuel-Air Carpet Bomb

Laser General: Ion Cannon Strike

Artillery General: Artillery Barrage Lv4

Dragon General: Napalm Strike

Gatling General: Doom Drop

Nuke General: Scorched Earth

Truck General: Nuke Truck Surprise!

Chemical General: Anthrax Bombs

Demolition General: Angry Mob Ambush

Buggy General: Random Stolen Power


Other Shenanigans:

If you follow me on YouTube, you'll see some of funni testing videos, here's a bit of explanation on some of them.

This is the Sledgehammer, in the Truck General Airfield, jt drops Bomb Trucks on the target.

These are Jetpack Terrorists, they're exclusively for Demolition General. They fly to their targets with their "jetpacks." They have an evolved form on the Airfield called the Enlightened where they ride SCUD Missiles.

Angry Biker Mob, or Biker Gang, as referred to internally. Exclusively for Buggy General as a replacement for the Angry Mob, now at the Arms Dealer.


--And that's most of it! The rest you'll have to see for yourself, please don't be shy in reporting any bugs or errors you encounter, PLEASE read the changelog for known issues so we can avoid redundant reporting.--

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Post comment Comments  (30 - 40 of 1,059)
-Noneplayingplayer
-Noneplayingplayer

I spam an nuclear missiles. after 2 hours I lunch it every single second
How the screen are very shine and 5 minutes I crashed the game...

This was happened to me yesterday is a stain of time

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Steamroller99
Steamroller99

This is an old game so that tends to happen

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Gittish-Lad
Gittish-Lad

Then don't look at the explosions of the screen. Look at your base after launching at designated target so that you'll not get crash if you spammed multiple nukes.

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ns-mars
ns-mars

Speaker tower will be ready soon

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Guest
Guest

brothers, can you guys help me me to find the original game version. i can't play the mods.

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g-darius
g-darius

Sorry if I've asked this before here: ¿Is there a chance to edit some doc/ini so that the Supply Stash Worker doesn't do the same buildings as the GLA Command Center Worker? Basically you have to take out the Command Center and Supply Stash to defeat that faction, so the GLA is completely broken in a vs. Worker Shoes even makes this worst. Thanks!.
Spanish/Español: Disculpen si ya he preguntado esto antes por aquí: ¿Existe una chance de editar algún documento/ini para que el Worker del Supply Stash no haga los mismos edificios del Worker del Command Center del GLA?. Básicamente tienes que eliminar el Command center y el Supply Stash para derrotar a esa facción, por lo que el GLA esta completamente roto en un vs. Worker Shoes hacen que esto empeore. Gracias!.

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Gittish-Lad
Gittish-Lad

You going to have to create an entirely new unit that specifically collect supply/funds just like a supply truck.

Also, unless you want to edit the "commandset.inc" and change the Workers on the Supply Stash into a supply truck.

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g-darius
g-darius

Not matter if was late, a reply like this is always welcome. In ROTR exist a QUAD than make functions like the China supply truck, this was implement in a addon in a mod for SHOCKWAVE and this is the mod than i play much. The only downside is than the quads are not the default collect units for GLA army (you need play with GLA, not the subfactions of GLA). Maybe now i need see for make the default collect units been the quads.
By the way, ¡many thanks for reply!. =-)

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hgsvdf
hgsvdf

Anyone know how to add firing ports to vehicles?
Personal use only. It's just sad that The End of Days' Combat Chinook has rocket pods but troops inside cannot use their weapons.

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Gittish-Lad
Gittish-Lad

Behavior = TransportContain ModuleTag_06
PassengersAllowedToFire = No
Slots = 4
EnterSound = HumveeEnter
ExitSound = HumveeExit
DamagePercentToUnits = 100% ;50%
AllowInsideKindOf = INFANTRY
ForbidInsideKindOf = NO_GARRISON ;Pilots can only enter to give veterancy. Weap
ExitDelay = 300
End

Here you go, mate.

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alirezaxc2
alirezaxc2

i how question when i how data folder i pot ini.folder to data game was not lunching this file no option.ini i men game data

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sgtmyers88
sgtmyers88

Can you reformulate the question?

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NekoChan666
NekoChan666

Oh my lord!

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