Southlogic Studios was founded in July of 1996 by Christian Lykawka.

During its first year of operation, Southlogic Studios produced a 2D platform shooter game called Guimo.
Guimo was published in Brazil and Europe in 1997.

After that, the company went into hibernation for a year, until Christian had the opportunity to join an "incubation" program for new companies at UFRGS (Universidade Federal do Rio Grande do Sul). Christian took advantage of this opportunity by laying out a long-term plan for creating a proprietary 3D engine.

Thus, in 1998, the Aspen Engine was born. The Aspen Engine is a full-fledged development environment, that includes an object-oriented game engine, a 3D MAX exporter, and a level editing tool. The engine handles all of the graphics, physics, sound, networking, etc., allowing applications to be easily built on top of it.

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