Planned features overview for NEXT release:

  • Infantry Gameplay Overhaul - Infantry is now more viable than ever with the introduction of prone mechanic to various of effects and many more secondary/tertiary weapons such as grenades, mines, anti-tank, various types of munition to adapt to various situations and more to be revealed!
  • Vehicle Gameplay Overhaul - Vehicles now has even more addon options to adapt to various encounters such as machine gunner, anti-tank munitions, armour skirts, smoke dispenser and more!
  • General Gameplay, Balances and Realism Overhaul - If you like OG CoH/MoW but can't afford the new ones, I've got you, comrades. This mod has similar strategic points mechanic, squad infantry creation, individualised infantry control, scattered RNG weapon fire, long-range artillery, more realistic damage-health balance and more to be revealed!
  • AI Upscaled Textures and UI - Structure and UI textures are now in higher definition.
  • Brand New Hand-crafted Terrain Textures - Original terrain texture that are more 3D looking without tessellation or normal maps.
  • Environmental Graphics Revamp - With the introduction of more 3D trees, bushes and grasses and some new higher poly assets, this game now feels more like a 2010 game rather than 2003 game. Environmental objects are also now destructible to certain extent and more to be revealed!
  • Lighting Graphics Revamp - Using edgy custom preset of Reshade including options like SSAO, bloom, etc., the game can now be perceived as realistic and has objectively good graphics. Godrays has also been added in a few maps because scientifically speaking, Godrays + Desolation + Edgy Lighting = TW3 = Cool.
  • Water Graphics Revamp - Obsessed about video games and irl water like me? Look no further. The mod has originally been built to create the best looking water in ZH community. Water now looks more water except even more exaggerated.
  • Brand New and Remade Hand-crafted Infantry and Vehicles - A whole new roster of original hand-crafted infantry and vehicles, some from vZH and some from real life. This is a mixture of Generals and real life blend that kind of still feels like Generals.
  • Brand New, Remade and Remastered Hand-crafted Structures - vZH structures are remastered to a slightly higher poly count while adding a few new details, better lighting and reflective properties while some are completely remade, others brand new.
  • Sound Effects Overhaul - Sounds effects are now more impactful and can be heard from longer distance so headphone users beware.
  • Particle Effects Overhaul - Brand new particle effects that are more optimised than previous iterations and even better looking akin to the CoH series.


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Welb, I guess we've finally reached the end of the GIN vehicles and tanks update series.

This time featuring the one and only IFV option for the GIN armed forces; the BMP-1, the WMD George Bush was supposedly looking for in Iraq but somehow couldn't find and a super-heavy tank made from scrapped metals that could as well be from RA2 that could somehow compete with the superpowers' super-heavy tanks.

With the revolution spreading across the rest of Africa, there was no shortage of river crossings that could render the traversal of battlegroups a rather vexing issue. So, With the licensed localised production of the BMP-1 'Zonkey', the issue was no more. Well, sort.

But wait; hang on, you may ask what in the world is a "zonkey"? Well, let me tell you; it's a hybrid breed of a zebra and a donkey, much like the famous hybrid breed of a zebra and a horse, the zorse.

‎‎‎


I don't know how exactly that works but apparently it does.

But why would the BMP-1 be named "Zonkey"? Well, no reason. I just thought it was a cool name and the colonel thought so too (trust me bro.)

Anyway, even though the Zonkey has amphibious capabilities, it performs rather poorly in large body of water unlike the PLA Macaque which was designed to specifically be launched from ships in the open sea. The Zonkey should stuck with small river crossing if it chooses to cross it at all.

Like the Scorpion, the Zonkey also possess similar anti-tank capabilities although not to the same extent.
The Zonkey can struggle against anti-tank munitions since it's designed as a IFV rather than that of a light tank.

The matter of the revolution did not go unnoticed, however. NATO had been monitoring the situation ever since the beginning of the unrest and will undoubtedly plot to crush the revolution in order to maintain their imperialistic ambition in Africa.

The colonel, well aware of this fact after consulting his allied leaders from the east, decided to not give up any hopes of constructing deterrent continental atomic WMDs against the superpowers.

And so GIN licensed the production of the Elbrus TBMS and other type of ICBMs from the USSR. Arguably, the best mobile tactical missile system on the battlefield, the Elbrus warhead can be armed with explosives for general purpose uses or toxins for enhanced anti-infantry capabilities.

With upgraded missile designs, the Elbrus can bring swift destruction to the invading imperialist forces dare to step foot on Africa's soil.

Although, not being exactly well armoured in base configuration, the Elbrus can be upgraded to be better armoured with designs shared by the colonel's friend from the east coupled with your standard crew protection plates.

With NATO intimidated by a such bold move by the GIN alongside being occupied with the invasion of Vietnam, the invasion is halted at least for the time being.

Fast forward to modern days, with the creation the Overlord tank and the Titan series tank by the PRC and NATO prompted the now promoted colonel to commander in chief to construct a super-heavy tank of his own.

Although lacking in technology to match both entities, good news is the construction of such a war machine is feasible thanks to the general's theory, great policies and planning, with the money from the nationalised rich oil resources, that uplifted the people from absolute poverty to arguably the best in all of Africa. The researchers and engineers were able to create an original design based loosely on old Soviet blueprints uploaded to the internet.

Dubbed the "Ravager", this super-heavy tank is the first of its kind originated from non-superpowers. Despite not being as durable as standard super-heavy tanks, it is armed with a 152mm smoothbore gun making it a deadly force against enemy armour.

Also, being able to be armed with rocket pods same as that of the Wild Dog, the Ravager can dismantle enemy lightly armoured battle group from afar.

With an upgrade to the armour to make even tougher, the Ravager is even a greater arsenal to the GIN's armoury of war machine.

With completed arsenal, the GIN can now begin its plan to bring the revolution to the whole of Africa.



GIN BMP-1 'Zonkey' Infantry Fighting Vehicle is GIN's mass produced anti-personnel armoured vehicle. Armed with a 73mm smoothbore gun, the BMP-1 can easily wipe out enemy infantry squad or light vehicle in its path.

Licensed from the USSR to be produced locally, the BMP-1 has now since be incorporated into GIN's doctrine of warfare to increase traversal effectiveness across small bodies of water.

Like the Tachanka LIFV, it can also transport troops to the frontline in mass with great speed.

Despite its outdated armour, BMP-1 can be upgraded with junk armour to further increase its durability.

It can also perform light anti-tank operations but lacks the required impact to take out enemy tanks completely.

In case of emergency, the BMP-1 can use the equipped smoke grenade dischargers to cover its timely retreat or to support friendly troops in advancing into enemy position.

Armaments: 73mm 2A28 'Grom' smoothbore gun, PKM 7.62mm coaxial machine gun and (upgradable) 9M14 'Malyutka' anti-tank guided missile launcher



GIN 9K72 'Elbrus' Tactical Ballistic Missile System is the epitome of GIN's unconventional terror doctrine weaponry.

To defend against external threats from destroying the revolution, the 9K72 has been licensed from USSR to be produced locally, effectively deter any warmonger superpower from attempting a full scale invasion.

Capable of arming with either conventional explosive warhead or biochemical warhead, the 9K72 can guarantee destruction against any invaders.

Armaments: 9K72 'Elbrus' tactical ballistic missile launcher



GIN T-292 'Ravager' Improvised Super-heavy Tank is GIN's ultimate revolutionary war machine in a fight against NATO imperialism.

With the ever advancing military technology of the superpowers, GIN has even the odds with its domestically produced super-heavy tank derived partly from old Soviet schematics.

Despite its rather inferior armour protection compared to modern standards, T-292 can be upgraded with junk armour to further increase its durability.

Doesn't come equipped with pre-installed smoke grenade dischargers but they can become available via a local upgrade. However, the T-292 can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

Upgrading the T-292 with dozer blade enable it to clear mines in its way while also slightly increasing its durability.

Due to its high cost and maintenance, only a relatively small number of T-292 can be deployed on the battlefield.

Armaments: 152mm LP83 smoothbore gun, PKM 7.62mm coaxial machine gun and (upgradable) 2x 55mm UB-16-57 UMP anti-tank rocket launchers

Don't mind the 22 hours ago thing. I accidentally pressed yesterday date lol

OwO

Updates: The Scorpion's Sting Part 4

Updates: The Scorpion's Sting Part 4

News 9 comments

This is an update about the new GIN vehicles and tanks.

 Updates: The Scorpion's Sting Part 3

Updates: The Scorpion's Sting Part 3

News 4 comments

This is an update about the new GIN vehicles and tanks.

Updates: The Scorpion's Sting Part 2

Updates: The Scorpion's Sting Part 2

News 12 comments

This is an update about the new GIN vehicles and tanks.

Updates: The Scorpion's Sting Part 1

Updates: The Scorpion's Sting Part 1

News 8 comments

This is an update about the new GIN vehicles and tanks.

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Enhanced Beta Non-Installer Version 0.9.1

Enhanced Beta Non-Installer Version 0.9.1

Full Version 56 comments

Reupload of the final full non-installer release of the mod since A-Vladimir1994's version is bad for newbie patching.

Enhanced Beta Patch Version 0.9.2

Enhanced Beta Patch Version 0.9.2

Patch 62 comments

A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t...

Enhanced OST (No Mod Required)

Enhanced OST (No Mod Required)

Music 3 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Enhanced Beta Installer Version 0.9.1

Enhanced Beta Installer Version 0.9.1

Full Version 176 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Need version 0.9.2...

Enhanced OST

Enhanced OST

Music 10 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

Enhanced Graphical Contents 0.8.3

Enhanced Graphical Contents 0.8.3

SDK 31 comments

This is the second SDK release for a modder. If you're not a modder or don't know anything about modding, don't ask how to use this, don't even think...

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deltatwo89
deltatwo89

So no updates from 2015. You guys are working on big update? i keep seeing putting screenshots of the vehicles. Will this be in the new update ? you guys are trying to rework everything?

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VectorIV Creator
VectorIV

Basically a remake/remaster of almost everything.

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deltatwo89
deltatwo89

awesome, around when can we see this done? 6 months, 1 year?

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Lanayru
Lanayru

No matter what I keep doing, it keeps saying I don't have DirectX 8.1. I have every legacy DirectX build I can find and it refuses to detect it.

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VectorIV Creator
VectorIV

Try deleting dbghelp.dll from the game folder or running in windowed mode or both.

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NekoChan666
NekoChan666

Make sure you have backup files(especially 3D models and textures)in something like external hard drive sometime computer fckup out of nowhere

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VectorIV Creator
VectorIV

True

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