Hey. Welcome to our Extended Dow AI community for our favorite game. This mod uses the mod Dawn Of Skirmish" v3.20 Advanced AI Mod for DoW:Soulstorm by Skirmish AI Team. The dow AI ​​has been expanded and significantly reworked, but it is still in an imperfect form, there are bugs, possibly crashes. All this will be corrected and improved, for this you need people-You.

Currently implemented:
1. Increase apm.
2. The choice of targets by melee and ranged, those against whom they are most effective during the battle.
3. Determination of the transition to the next technological level, in order to produce troops during the transition and more.
4. Improving troop behavior.
5. Improved the behavior of builders, now they are divided into tasks.
6. Improvements of construction sites.
7. Removal of buildings.
And much more.

Discord Channel. Follow the news there.

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Привет. Добро пожаловать в наше комьюнити по расширенному ии для нашей любимой игры. В данном моде использован мод Dawn Of Skirmish" v3.20 Advanced AI Mod for DoW:Soulstorm by Skirmish AI Team. Dow Ai был расширен и значительно переработан, но находится ещё в несовершенном виде, присутвуют баги, возможно, вылеты. Всё это будет исправляться и совершенствоваться, для этого нужны люди-Вы.

На данный момент реализовано:
1.Увеличение апм.
2.Выбор целей ближниками и дальниками, тех, против кого они эффективней всего во время боя.
3.Определение перехода в следующий технологический уровень, для того, чтобы производить войска во время перехода и другое.
4.Улучшение поведения войск.
5.Улучшение поведения строителей, теперь они разделяются на задачи.
6.Улучшения мест постройки.
7.Удаление зданий.
И многое другое.

Дискорд Канал. Следите за новостями там

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Engine Soulstorm

Feature

New engine improvements are in development, it will be completely different and more superior functionally. A complete reworking of my approach, no more piles of dll and exe files.

Including:
1. Improvement of the lua, so far only libraries, internal functions of the lua are not yet possible.
2. New lua functions for libraries.
3. Support for limited, so far, scar for AI.
4. Improving performance and fixing some bugs.
5. So far, the limited ability to send AI messages in a network game.
6. Support for steam versions, and 1.2.
7. Extended Engine features.

And other very interesting features, so far in secret.

(If you have any suggestions, write)

Also, if you want to support the development.
Those who support the development will get access before anyone else, both about news and updates. Please report this if you supported.

(LTC url and wallet address)
litecoin:LTC1Q4F7AKJPU542NPJMYSRJPFD404668GMR3KWST3P
ltc1q4f7akjpu542npjmysrjpfd404668gmr3kwst3p

Discord Channel. Follow the news there.
_________________________________________
Новые улучшения движка находятся в разработке, это будет совершенно другое и более превосходящее функционально. Полная переработка моего подхода, больше никаких кучи dll и exe файлов.

Включая:
1. Улучшение луа, пока что только библиотек, внутренние функции луа пока нет возможности.
2. Новые функции луа для библиотек.
3. Поддержка ограниченного, пока что, скар для ии.
4. Улучшение производительности и исправление некоторых багов.
5. Пока что ограниченная возможность отправки ии сообщений в сетевой игре.
6. Поддержка как стим версии, так и 1.2.
7. Расширение возможностей обычного движка игры.
И другие очень интересные возможности, пока что в секрете.

(Если есть предложения, пишите)

Также, если захотите поддержать разработку.
Те, кто поддержит разработку, получат доступ раньше всех остальных, как к новостям, так и к обновлениям. Пожалуйста, сообщите об этом, если вы поддержите.
(Visa Sberbank)
4274320074279400
(LTC url and wallet address)
litecoin:LTC1Q4F7AKJPU542NPJMYSRJPFD404668GMR3KWST3P
ltc1q4f7akjpu542npjmysrjpfd404668gmr3kwst3p

Discord Channel. Follow the news there.

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Add file RSS Files
Engine Fix Soulstorm(Not relevant)

Engine Fix Soulstorm(Not relevant)

Full Version 7 comments

Fix and up perfomance(+15%).

Info Calculate AI

Info Calculate AI

Script

Script for auto-creation of info stats files for ai races.

Dawn of War Ai Extended Alpha v4.1

Dawn of War Ai Extended Alpha v4.1

Full Version 10 comments

Various fixes and improvements. Различные фиксы и улучшения. The changelog below.

Dawn of War Ai Extended Alpha v4

Dawn of War Ai Extended Alpha v4

Full Version

Important and critical update!!! Важное и критическое обновление!!! The changelog and link is below.

Dawn of War Ai Extended Alpha v3.1

Dawn of War Ai Extended Alpha v3.1

Full Version 1 comment

Important and critical update!!! Важное и критическое обновление!!!

Dawn of War Ai Extended Alpha v3

Dawn of War Ai Extended Alpha v3

Full Version 2 comments

If the link is not available, it is in the discord, the link is below. The list of changes is also below. Если ссылка недоступна...

Post comment Comments  (0 - 10 of 11)
albertoacv1998
albertoacv1998

Hello! I was wondering, would this mod enable some kind of AI vs AI/spectator mode? I'm not too great at strategy games, so I'd rather watch the AI do some batting for my amusement. Thanks!

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aliaskarus1666 Creator
aliaskarus1666

Hello. You just need to make some changes to the autoexec file. Discord has instructions in the chat.

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Steev0
Steev0

Bug to report here. Playing against a necron extreme AI, it deleted its only monolith and was immediately defeated. Have the replay if that's of use.

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aliaskarus1666 Creator
aliaskarus1666

Hello, thanks for the message. This has already been fixed, someday an update will be released.))

Reply Good karma+1 vote
nekotechpriest
nekotechpriest

Круто, помимо Салкола еще для ванили подгон сделал

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centuarking
centuarking

hi thudo and hi aliaska bratan :)
as an expert in this game i can say ai insane from 3.2 skirmish mod had some improvement however It's not very helpful because ai cannot out micro a player not in dow1 with such an old engine but ai can out number you just make ai to spend always all of his req and power and never retreat focus the weakest units it should never retreat tbh and second part which is the most valuable one never make useless units... it does that often waste req on useless things or power bad timings and just suicide everything ai should have never banshees for ex only ranger reapers and warpsiders firedrag seer farseer harli bright lances pretty much all just not banshees :D (if it has 2nd rax 1 - most always work to produce new units) and as for tanks never spam 1 type of vehicle it needs to know what enemy has if there is such an option? and base on that react accordingly :D
gl guys im really glad this part of dow still being alive and kickin' :)

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korpsdead0
korpsdead0

Will there be a feature that will prevent artificial intelligence units from missing melee combat? It's so boring when playing with orks even orks AI was avoiding melee

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aliaskarus1666 Creator
aliaskarus1666

Can you elaborate, can you give an example?

Reply Good karma+2 votes
thudo
thudo

Sounds exciting!

One thing which the DoW AI would benefit from is logic which calls/declares specific units which can deepstrike to only be dropped either close, near, or far.. (ie. a Melee-only Dreadnought should ONLY be deepstriked right beside the enemy whereas a range-only dread like the Hellfire should be dropped at range so it does not get too close to the fray to be effective).

We actually had code for this but was not implemented due to our time constraints.

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aliaskarus1666 Creator
aliaskarus1666

The deepstrike code has been slightly changed, there are plans to add a landing behind enemy lines.
It's not difficult, I think I'll do it somehow. I want this mod to be safe to use in other mods. Let's say that the landing in the dow ai skirmish mod worked well only on buildings where the radius is unlimited, but as soon as it was limited, the troops were sitting in them and did not land, I fixed that.

About the landing close, far, I'll think about.

Reply Good karma+1 vote
thudo
thudo

We have unused code for that but wasn't fully tested. Key is to ensure any unit that can deepstrike would be part of that array much like Eldar units have specific Fleet of Foot toggles based on if they were ranged or not.

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