A group of islands, known as "Polaris Archipelago", have been discovered in the east of the Arctic sector. They are home to new species of prehistoric...
Apotheosis developer showcase, a new teaser trailer, website, an engine switch to SSE, significant level design milestones, character and environment...
An Article about how beyond.frontiers accesses its fully moddable universe and in which way this leads to runtime editing.
A small introduction to the Battle of Monte Piana, which our upcoming map is based of!
Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...
Solve simple 3-match puzzles while enjoying the story of clones in Seoul in a post-cyberpunk dystopian world.
This isnt your regular update from the Jimster. Im the other modeller guy who never talks. Please read the entire post
This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...
I am excited to share a sneak peek of a new tutorial ive been working on, guided by Sir Fygrayed Tutorington.
Want to find out more about Mighty Marbles? Come check the devlogs, you can even leave feedback to make the game better.
Hi :) This developer's diary is about the shopkeeper's wares and also has a short video of the functioning shop.
We're glad to present DEVIL DEVOUR ALIVE DX V. 2.666! Players will be introduced to a new fullscreen mode, offering a closer and more immersive experience...
Find out more about Rogue Realms by watching the Devlogs!If you are interested please wishlist on steam!
Peak a level 2 of mighty marbles, see all the fun physics in action and wishlist it on steam to find out at launch.
Announcing the testing of new features as: dedicated gibs, autosave and bunny hopping. I'm also working on various location redesign to give a proper...
A summary of the various UX changes made over the last week, and a short story about a lesson not learned.
Given the new artistic direction that the new demo is taking, the old backgrounds needed some updating to do. Here's how they look like now!
This week I continued to work on the Tribehome - specifically the tiles that will make up the village.
Chapter 2 is still being actively worked on, and we have some cool stuff to share! You can read more in this article!
This devlog is to showcase the progress of the month, which includes a cutting tool to make tile iteration faster.
Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...
Solve simple 3-match puzzles while enjoying the story of clones in Seoul in a post-cyberpunk dystopian world.
One of the challenges we faced was of course to answer the following question: how to create a cards game that contains epic fights?
We have added lots of new and fanscinating stuff to the mod, for instance, auto-aiming system from GTA: Liberty City Stories, some beta cars from the...
Doggo time with a new story and better performance is getting closer!
Hey and Hello, it’s been a few weeks since the last update. But that doesn’t matter, because you actually see a new, brand-new post on your screens.
The biggest debate in the Fallout scene whether it's the modding, critique, or just general gameplay discussion, is the importance and balance of the...
A discussion of the new content added and some thoughts on code and idea reuse.
In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.
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