Tag "Dev Diary"  (0 - 30 of 34,085)
Carnivores: Boreal Isles

Carnivores: Boreal Isles

Mod

A group of islands, known as "Polaris Archipelago", have been discovered in the east of the Arctic sector. They are home to new species of prehistoric...

[The Elder Scrolls: Apotheosis] - New Trailer, Numerous Development Milestones, Releasing 2025!

[The Elder Scrolls: Apotheosis] - New Trailer, Numerous Development Milestones, Releasing 2025!

News

Apotheosis developer showcase, a new teaser trailer, website, an engine switch to SSE, significant level design milestones, character and environment...

Rebuilding Old Tech for Modern Times: Runtime Modding

Rebuilding Old Tech for Modern Times: Runtime Modding

News

An Article about how beyond.frontiers accesses its fully moddable universe and in which way this leads to runtime editing.

Deveblog #59 - The Battle of Monte Piana

Deveblog #59 - The Battle of Monte Piana

News

A small introduction to the Battle of Monte Piana, which our upcoming map is based of!

[Stations In Seoul] Devlog #10

[Stations In Seoul] Devlog #10

News

Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...

[Find with Seoul] Devlog #17

[Find with Seoul] Devlog #17

News

Solve simple 3-match puzzles while enjoying the story of clones in Seoul in a post-cyberpunk dystopian world.

Dev Diary #5

Dev Diary #5

News

This isnt your regular update from the Jimster. Im the other modeller guy who never talks. Please read the entire post

A moddb page has been set up

A moddb page has been set up

News

well i just managed to make a moddb page for Half-Life:Calamitas

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

News

This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...

He knows...

He knows...

News

I am excited to share a sneak peek of a new tutorial ive been working on, guided by Sir Fygrayed Tutorington.

Want to find out more about Mighty Marbles?

Want to find out more about Mighty Marbles?

News

Want to find out more about Mighty Marbles? Come check the devlogs, you can even leave feedback to make the game better.

(#64 Dev Diary) Return of the keeper of the shop

(#64 Dev Diary) Return of the keeper of the shop

News

Hi :) This developer's diary is about the shopkeeper's wares and also has a short video of the functioning shop.

Major Update 2.666

Major Update 2.666

News

We're glad to present DEVIL DEVOUR ALIVE DX V. 2.666! Players will be introduced to a new fullscreen mode, offering a closer and more immersive experience...

Find out more about Rogue Realms by watching the Devlogs!

Find out more about Rogue Realms by watching the Devlogs!

News

Find out more about Rogue Realms by watching the Devlogs!If you are interested please wishlist on steam!

Peak at Level 2 of Mighty Marbles!

Peak at Level 2 of Mighty Marbles!

News

Peak a level 2 of mighty marbles, see all the fun physics in action and wishlist it on steam to find out at launch.

Upcoming update

Upcoming update

News

Announcing the testing of new features as: dedicated gibs, autosave and bunny hopping. I'm also working on various location redesign to give a proper...

A lesson learned (or not)

A lesson learned (or not)

News

A summary of the various UX changes made over the last week, and a short story about a lesson not learned.

Battle Backgrounds: Old and New

Battle Backgrounds: Old and New

News

Given the new artistic direction that the new demo is taking, the old backgrounds needed some updating to do. Here's how they look like now!

Dev Diary - Alone - Tribe - Tribehome showcase

Dev Diary - Alone - Tribe - Tribehome showcase

News

This week I continued to work on the Tribehome - specifically the tiles that will make up the village.

📢Chapter 2 Update: Test Level Done, and Script Finalized!

📢Chapter 2 Update: Test Level Done, and Script Finalized!

News

Chapter 2 is still being actively worked on, and we have some cool stuff to share! You can read more in this article!

Devlog: Tile Cutting Tool and Progress

Devlog: Tile Cutting Tool and Progress

News

This devlog is to showcase the progress of the month, which includes a cutting tool to make tile iteration faster.

[Stations In Seoul] Devlog #9

[Stations In Seoul] Devlog #9

News

Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...

[Find with Seoul] Devlog #16

[Find with Seoul] Devlog #16

News

Solve simple 3-match puzzles while enjoying the story of clones in Seoul in a post-cyberpunk dystopian world.

Dev diary #6: How to make cards battles epics?

Dev diary #6: How to make cards battles epics?

News

One of the challenges we faced was of course to answer the following question: how to create a cards game that contains epic fights?

GTA: Liberty City Deluxe 2008 Enhanced Version

GTA: Liberty City Deluxe 2008 Enhanced Version

News

We have added lots of new and fanscinating stuff to the mod, for instance, auto-aiming system from GTA: Liberty City Stories, some beta cars from the...

Lost Paws Release Date and Major Changes Revealed!

Lost Paws Release Date and Major Changes Revealed!

News

Doggo time with a new story and better performance is getting closer!

Big News and New Dungeons

Big News and New Dungeons

News

Hey and Hello, it’s been a few weeks since the last update. But that doesn’t matter, because you actually see a new, brand-new post on your screens.

Much Ado About Speech

Much Ado About Speech

News

The biggest debate in the Fallout scene whether it's the modding, critique, or just general gameplay discussion, is the importance and balance of the...

Full Alpha Demo Released

Full Alpha Demo Released

News

A discussion of the new content added and some thoughts on code and idea reuse.

Eidolon Awakened - Dev Log #2

Eidolon Awakened - Dev Log #2

News

In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.

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