A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.

Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.

Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.

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Hi there. Long time no see, in the past 2 years I have been working on making (hopefully) DOOM BFA more stable and less buggy (Thy Warnings Consumed). Also I fix the Linux port.

ADDITIONS

The first and most interesting feature that got added to that version is the brand new Photo mode.

Photo mode is a basic third person view around the player while the game is paused, using both the movement keys (keyboard and controller) and the camera movement keys (mouse and controller) you can adjust the camera any way you like and capture the awesome moments you have with any of the 3 games, to activate that mode just press the P key on your keyboard.

Also on DOOM 3 you can now activate the in game FPS counter and change the language from the in game settings menu.

FIXES

Thy Warnings Consumed

IMPROVEMENTS

Version 1.3.0 comes with the first implementation of OpenGL Direct State Access, the sort version of it is that with Direct State Access OpenGL reduces it's CPU overhead when executing various tasks (aka Vulkan before Vulkan). Aside from that now when you switch to Fullscreen mode with Alt + Enter the switch will occur on the monitor the game is on, which means that you can easily switch the game to Window mode move it to the monitor of your choosing and just switch back to Fullscreen mode. Finally various changes have happened to the Settings in order to re-organize some setting and add new in the process.

STEAM DECK (SELF)VERIFIED

Yep, DOOM BFA have been thoroughly tested and fixed in order to work well not only on the Steam Deck but also on Linux in general. These fixes include stability fixes, performance improvements and controller input complete rewrite. Plus if you combine it with the latest version of Open Platform with Steam (1.0.2) you also get access to a custom controller configuration that comes with 2 weapon wheels (for Classic and 3)

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Convert your TGA sequence into an ROQ video file for use within the Quake 4 and Doom 3 games.

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HeXen: Edge Of Chaos (dhewm3 Edition)

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Full Version 4 comments

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Post comment Comments  (0 - 10 of 443)
TyrannoWright
TyrannoWright

I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.

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rulesnote
rulesnote

Wouldn't it be enough to load the vanilla data with the BFG exe?

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TyrannoWright
TyrannoWright

Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.

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rulesnote
rulesnote

Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.

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TyrannoWright
TyrannoWright

Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.

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rulesnote
rulesnote

Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
------
I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.

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TyrannoWright
TyrannoWright

That is what I used, so I don't think that's the solution.

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rulesnote
rulesnote

Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.

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^Vadim_Chistyakov^
^Vadim_Chistyakov^

How many memories I have of DooM 3 pleasant ones.
The graphics for 2004 were simply amazing.
It is impressive that every texture in the game was first made from models and then baked a height and normal map. To then get the volume and relief for flat surfaces.

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Guest
Guest

Is there a mod that replaces Doomguy in Doom 3 with marine model npc from campaign, is it hard to make it possible?

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TyrannoWright
TyrannoWright

The Lost Mission mod has its player model set to use the standard marine, but helmet only.

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Arl.
Arl.

The Lost Mission Marine is in whole as the marines you encounter in Mars City, not just the helmet.

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R0ADKILL
R0ADKILL

It would be great if someone made the standard marine armor (Like Bravo squad) but with DoomMarines head.

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TyrannoWright
TyrannoWright

Pretty sure that's possible. Just need to tweak what head the player model chooses to use through def files.

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Joshuaortiz698
Joshuaortiz698

sikkmod has an option for that

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R0ADKILL
R0ADKILL

Option? Like you get to choose skin?

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Joshuaortiz698
Joshuaortiz698

in the misc part of the sikkmod options. It should say something about the player head

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