Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth.



Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!



Hey, we're still working hard on this mod, so why don't you check out the Discord server? There's news, drunken banter and we can help you out with any issues you might have! We also have a Patreon and could use even a tiny bit of support - the real world's a tough place!


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DOOM INFINITE DEMO 0.978.3

Doom Infinite is a single-player Doom-based action FPS roguelike conversion mod for GZDoom 4.8.2 or newer.

Requires Doom2.wad to run (DOOM II ON GOG | DOOM II ON STEAM)


Version 0.978.3 brings much needed balance to the game - from Hell Gate spawners, through the game director up to more intricate details. You will see your runs go on for longer with more fair fights - but don't worry, there's still plenty of surprises and challenging situation to deal with!

Tame the pandaemonium!

Even the tutorial got reworked, featuring better balance, faster pacing and even additional hints to help beginner players get up to speed and start their journey into infinity. Remember - there's an in-game guide you can consult during gameplay!

Do NOT stand in the fleshy center of evil!

I want to thank everybody who has supported me, us and the project in any form - even a "good mod" comment helps out! Also, do remember that this is a DEMO and we're just heating up. The things planned for near (and far) future will blow you away - and that's a promise!

Next update: even more bug-hunting, more content (active items, map additions, chainsaw and melee are going to receive much needed love and care) and more DOOM!


Download DOOM INFINITE DEMO 0.978.3 - Mod DB

Doom Infinite - new version 0.978.2

Doom Infinite - new version 0.978.2

News 5 comments

New version of Doom Infinite brings bugfixes, performance improvements and new content to play with!

Doom Infinite - Official Demo Released

Doom Infinite - Official Demo Released

News 11 comments

Welcome to Doom Infinite - a roguelike adventure in the setting of the original DOOM... and more! Project overview and highlights.

Add file RSS Files
DOOM INFINITE DEMO 0.978.3

DOOM INFINITE DEMO 0.978.3

Demo 4 comments

DOOM Infinite Demo v.0.978.3. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.

DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

Demo 10 comments

DOOM Infinite Demo v.0.978.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977.2 (Hotfix 2)

DOOM INFINITE DEMO 0.977.2 (Hotfix 2)

Demo 3 comments

DOOM Infinite Demo v.0.977.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977.1 (Hotfix)

DOOM INFINITE DEMO 0.977.1 (Hotfix)

Demo 4 comments

DOOM Infinite Demo v.0.977.1 (Hotfix). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977 Configuration File

DOOM INFINITE DEMO 0.977 Configuration File

Patch

Configuration file for DOOM Infinite Demo v 0.977.

DOOM INFINITE DEMO 0.977

DOOM INFINITE DEMO 0.977

Demo 1 comment

DOOM Infinite Demo v.0.977. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

Post comment Comments  (0 - 10 of 158)
Guest
Guest

Is the crosshair supposed to be completely disabled?

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SomeRandomChris
SomeRandomChris

Nope, but there seems to be a bug with crosshairs from previously used mods or something... To fix it try running vanilla Doom, reset your crosshair settings to default and try again with launching Infinite, then you can tweak the crosshair in doom infinite as you please.

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eewa
eewa

Does this not work with other map packs?

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difficultoldstuff Creator
difficultoldstuff

Sadly no, there is some prep work for each rotation map to be able to play it in this mod.

Fully procedural random maps are coming soon tho!

Reply Good karma+2 votes
difficultoldstuff Creator
difficultoldstuff

Sorry for your problems! The main point is that mod compatibility was and is not our priority (especially gameplay altering), instead we try to focus on providing the best experience out of the box. Sometimes it's absolute pain to get feedback from people who are running god-knows-what mods and they come to us saying DI is terrible and unstable. The project is super complex as it is, and trying to "bend it" for this or that mod takes time (and will break something else, extra testing time etc). Also, some effects, like liquid glow and dynamic reverb are native to Doom Infinite now, so no need for additional mods there. Stuff like Nashgore and music mods should be fine as well.

TLDR: The mod is telling you that it detected one (or more) mods that will break it somehow, and doesn't let you do start. Try disabling some and run it again!

Reply Good karma+2 votes
castellucciofrancesc
castellucciofrancesc

You should make a patch so it can run on gameplay mods such as brutal doom

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berrу
berrу

Don't worry man, you or community can make this but as difficultoldstuff said, it will take up long time to adapt things to it. Probably better wait until mod will be fully released and then create some gameplay mods

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difficultoldstuff Creator
difficultoldstuff

Nope, sorry, that won't happen.

There's a ton of work done to allow Doom Infinite be what it was intended, and making a "patch" of this magnitude would consume way too much resources and time. I spent 5+ years working on this project (which isn't even close to being complete), crafting systems, structures and smashing my head on a wall to break limitations to make it this far.

Sorry, but personally I have no interest of doing that...

Reply Good karma+4 votes
castellucciofrancesc
castellucciofrancesc

Oh ok my bad

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difficultoldstuff Creator
difficultoldstuff

No worries, just clearing the air and trying to respond with some info! :)

Reply Good karma+1 vote
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