RSS Reviews  (0 - 20 of 3,273)
6

The Closure

Mod review by SpazJR61 Agree Disagree

Firstly, Leon put a lot of effort to the mod because I like the map designs and the play time is rather decent too.
But there a lot of changes that really ruin the immersion of Half-Life universe such as HECU soldiers as Metrocops and soldier models from F.E.A.R. and the new weapon models are too out of place as wel. Also the out of place music choice and cutscenes just ruins the immersion.

My final verdict is 6/10

6

Hello Neighbor Forgotten House

Early access mod review by Bogemia Agree Disagree

Мод короткий, и я честно не понял что там творится. Но всё же я его прошёл. Могло быть и лучше честно, дом дефолтный, ключей максимально мало, соседа нет. Мод бы дополнить другим актом и катсценами, а так норм.

6

Half-Life Alyx NoVR

Early access mod review by ChicoPlayers5655 Agree Disagree

the pistol looks bad, and i get no resin when i start a new chapter, and there are no iron sights, which would be nice.

6

Undercooked

Early access mod review by PercyVader Agree Disagree

Fun creative mod, with a couple of completely game-breaking bugs. Worth a download.

6

Memory Of Bob

Mod review by PercyVader Agree Disagree

One man's love letter to his beautiful brother...

6

Cowboy: Orange

Mod review by PercyVader Agree Disagree

Short but fun.

6

The City Of Assholes

Mod review by PercyVader Agree Disagree

Fun little mod, although the objectives were often a little unclear. Loved the voice acting/story.

6

The Presidents Make Bad Decisions

Mod review by PercyVader Agree Disagree

Not really my sense of humour, but I can appreciate all the effort that went into this mod! I just wish there was more gameplay, that bit with the toxins was really fun. The factory and neighbourhood levels looked great!

6

Cold War mod

Mod review by scaryghost Agree Disagree

dont know how to download

6

Thunder's Leaves

Mod review by The_BOI Agree Disagree

it has a great city structure and building composition , but the game is buggy as hell , and can some time crash .
the level for car riding can be done better , the usage of the car was not implemented really good , story was good , game play was good . but bugs destroyed the experience for me .

6

Intolerable Threat

Mod review by PsyWarVeteran Agree Disagree

I always liked how older mods mostly set their plots to be about the most extreme and ambitious things and still made it all work without getting caught up in details. It was like the Wild West back in the late 90s to early to mid 2000s, people didn't care how outlandish their ideas were, they just mapped them, and we got great experiences that put fun first above everything else, while commonly doing away with everything else, quality control and coherence included.

Intolerable Threat is one of those mods. We learn that G-Man has taken over a base in Arizona and planning to go against the government with the help of his mercenaries. We, as the special agent Freeman, have to stop his plans by infiltrating the base and killing him. It's nothing we'd see nowadays: Secret bases? Agents? G-Man being anything other than that one guy who watches you from unreachable places and making deep, lore heavy remarks that makes those who are obsessed with lore and the canon of the series pull their hair out? Unthinkable :)

Even though I appreciate the fun premise, the execution hasn't been that smooth. First things first, the mapping quality is inconsistent. It starts out average, improves in some places heavily like the enemy base, starts to decline in quality rapidly in the middle, only to improve towards the end yet again. In one area you have to wait for a couple of soldiers to fight some aliens but their AI and some map issues prevent them from having a quick fight, so you wait and wait for them to shoot every alien so that the script to let you out gets triggered, it's frustrating. After that we come across a more eye-pleasing area and you notice immediately that it was created by a different person. Not because we see a character speak using text for the first time or the brushwork looks better but because the creator's name pops up immediately when the map starts! Inconsistencies like this is the result of this being made by a team of mappers, it's obvious that people with different levels of skill were involved in mapping. It sometimes feels like a map collab project and even though I like collabs, I'd be lying if I said it didn't affect the experience. This is a single mod after all, it has to have a coherent story, style and gameplay.

The mod is built on Opposing Force so it has everything the expansion brought to the table plus some new skins and sounds. The new sounds are taken from different games and it seems the creators and me have similar taste in games :) It's both jarring and funny to hear barneys and grunts howl with the voice of Blood's cultists, also, it seems we're playing as Caleb himself, just fall down from a high enough place and see :)

Overall, this is a pretty long, but like mentioned before, inconsistent experience. You may like some sections while hating others. The ending is pretty abrupt too. That "well done, the end" text comes out of nowhere and it just ends. If you're looking for a long, mostly gruntfest experience with OP4 features however, this might scratch that itch.

6

HALF-LIFE: CAUSE AND EFFECT

Mod review by STAHP.exe Agree Disagree

It's pretty basic. But not bad. I wish the xen section would have lasted longer.

6

Half Life Hungry Jack's Quest

Mod review by STAHP.exe Agree Disagree

Not bad. It's actually fun. It could be little longer though. But it's decent

6

World War III Missions 1, 2 & 3

Mod review by STAHP.exe Agree Disagree

I actually liked it for the most part. It's pretty hard at some points but i don't mind. It's a fun little mod.

6

Report (the page is very outdated)

Mod review by Foxy2017mod Agree Disagree

not bad to mod

but i can see released in "Report one classic"

6

Extreme Deathmatch Mod

Mod review by Vujicic Agree Disagree

fix the walking animation of some weapons please

6

Zubben

Mod review by _Melton_ Agree Disagree

OMG!!! This mod is f*cking hard
But looks decent, it will do

6

Ravenholm

Mod review by agreenman Agree Disagree

Decent length mod with a focus on quantity over quality, although it has good ideas and challenging combat.

Environments that feel sparse and unexciting, despite some rather clever puzzles.

Attempts to mimic HL2 Ravenholm, but lacks those rich environments dripping with atmosphere. Poor prop placement, sewers a bit too cavernous, and honestly, no real spook factor. It's eerie, but it's not terrifying.

Decent mapping. I can appreciate the peeks over the bannister at previously romped locale, especially when progressing upward. Not very Ravenholm, but rad all the same.

Lighting felt dull and rushed. I enjoyed the return to Ravenholm segment toward the end, but it felt bland and... uncanny. More unusual than scary.

Low ammo and weak weapons can be frustrating at times, but do add to the survival horror element.

No sprint was kind of annoying, especially during the fog area. You know what? I just noclipped through most of the fog. Dear god, why was there so much fog? Why do you choose to suddenly make this open world with the most obnoxious environment possible where you can't see 5 feet in front of your face?!

And the worst part? I still had to consult a walkthrough for the second fog arena. Even noclipping to the highest point to view the entire map didn't help spot the obscure entrance.

Game kept hinting at juicy traps, but never letting you use them... until you're no longer expecting as much. But then the real traps hit and I have no clue how they work. Tripwires? Remote device? Barrels? Oh, I'm being attacked!

Half-Life 2 did a much better job organically introducing traps and making them useful. I desperately wanted to make the traps work, but I usually discovered them after the fact. Having to hunt for batteries while being absolutely bombarded by fast zombies is not an enjoyable trapping experience. And all that for a ****** saw blade launcher that misses half the time?!

Ammo is too sparse. Too much pistol. The game tries with gratuitous use of explosive barrels, but ultimately fails when it comes to engaging combat. Poor enemy placement and numbers make encounters feel sloggish, grindy, and unintuitive. It was tense and nail-biting, though. I'll give it that much.

Plot was weak and meandering, but I won't deduct too much since the mod still held my interest for the most part.

I may have come on a bit strong on the environments. There are some good ideas with moments of brilliant variety, but they feel basic. Like GldSrc at times. There's a lot of content here, but I would've preferred a shorter story with more polish.

6

The Journey

Mod review may contain spoilers by RandomGuyInGasmask Agree Disagree

It's all right for a small project, it's worth to play through, but there are some small things to adress.

SPOILER AHEAD
One of the things that caused me a headache was finding what to do after I found the suit at Yantar. Since previously the dialogues always pointed me to a direction, I just running around trying to trigger a dialogue. It should be at least mentioned that you have to find the passage to Hell alone and don't bother trying to get help.

The other of course is the ending. It was a bit anticlimatic, but also the moment you have to kill your brother, there should be a cutscene or at least just a credits screen or someting. It felt weird that after all that fighting, I get to meet him, I have to kill him and then.... nothing.

But other than these, it was interesting. I liked the maps for the most part.

6

Return

Mod review by rocky210420 Agree Disagree

I do like the concept of the mod and how every faction is merged into one ultra faction but there are still many things that need to be done for this mod. A lot of missing text for new units, a lot of the tech buildings are locked off by general promotion's. Skirmish AI is bugged as the enemy team isn't doing anything. I do love the units in this though, so many different types to pick from. Keep working it, for what it is, its good.