Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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The Latin Empire's units are almost completed, include 4 minor factions(vassals).The nobles and troops of Naxos were mainly from Lombardy.

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New SSHIP Version available !

New SSHIP Version available !

SSHIP

New version SSHIP 098, many updated and new features, bug fixes etc.

Dev diary №2, progress of the mod

Dev diary №2, progress of the mod

Valyrian Steel(ASOIAF mod series): The Century Of Blood

News about progress, new factions, other and more.

Tsardoms Settlement Textures

Tsardoms Settlement Textures

Tsardoms Total War 8 comments

Tsardoms Total War presents new wall and settlement textures

Rise of Three Kingdoms Version 5.5 (Yonghan) Update

Rise of Three Kingdoms Version 5.5 (Yonghan) Update

Rise of Three Kingdoms (RoTK) 2 comments

The v5.5 Update makes some significant fixes and improvements to the mod, including the updating and removal of colored backgrounds for all unit cards...

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Patch 6.1c for 1191 campaign only

Patch 6.1c for 1191 campaign only

A Medieval Mod: 1191 Patch

Fixed error preventing garrisons from being built in castles for the 1191 campaign.

MEGA MAP V2

MEGA MAP V2

britishteutonic Full Version

New version, with some changes' for the frontiers and rebels have been added

Patch 6.1b for 1207 campaign only

Patch 6.1b for 1207 campaign only

A Medieval Mod: 1191 Patch

Fixed error preventing garrisons from being built in castles for the 12007 campaign.

Calradia total war 1.3

Calradia total war 1.3

Calradia Total War Full Version 3 comments

Calradia 1.3 release. Delete previous version. Old saves will not work. Extract rar to your medieval 2 total war/mods folder.

Patch 6.1

Patch 6.1

A Medieval Mod: 1191 Patch 2 comments

I fixed some things I neglected to put in trying to rush the release of the mod. Changes are down below, please give feedback even if don't like it. Would...

A Medieval Mod: 1191 and 1207 version 6.0

A Medieval Mod: 1191 and 1207 version 6.0

A Medieval Mod: 1191 Full Version 6 comments

A Medieval Mod 1191 6.0- Now includes an optional campaign 1207 featuring The Latin Empire. Along with new high-quality portraits, new units for Latin...

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Rus_Demo
Rus_Demo

Interesting!
Rusia Empire/Russia Empire of Harkonnenism(1000-1480) and Eurasianism(1200-1850)?
WTF?!

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caledoniaxe
caledoniaxe

The Mongols in the previous version was what made me stop playing as they are too hard to beat. Nonstop full hordes coming at you like wth

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Guest
Guest

Third age has some interesting changes,why didn't you add so in as well. It might make this mod fun.

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BraveSirSen
BraveSirSen

What happend to all the mods? please bring them back
edit. Thank you!

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Guest
Guest

do someone know why no modder put is mod on steam as for expamle the blitzkrieg mod from coh 1 ?
is it not possible ?

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Dustin136
Dustin136

Really late but Medieval II doesn't have a workshop page. It's a pretty old game.

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JLMP
JLMP

Tbh both CoH1 and M2TW are from 2006

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darkelf1
darkelf1

The in game screenshots shocked me in 2007,first time to see a game like this, massive group ai battle,only see this in movie before,then played it for 10 years.

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