The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Replaces stock Mosina rifle with a new HQ mesh and new animations. Correct Kochetov mount positioning and proper reload. File structure fixed. DX8 fixed.

Preview
Mosin Nagant M1939 Re-model & Re-animation v0.4
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jdud Author
jdud

Reservereded.

========================================

FAQ:

Q: Bolt handling is a bit sloppy, are you going to fix that?
A: Yes, with time. For now moving fingers around so that they're not clipping into the gun's frame is my peak skill atm.

Q: Why are you porting guns instead of fixing expedition
A: This was originally made for Expedition 2.4, as were a number of other weapons. But I closely relate to all the people who want a better Mosina and aren't willing to wait for an epic long-term project like STAZ.

========================================

CHANGELOG:

0.1: Initial release
0.2: Fixed bolt handling animations
0.3: Fixed file structure and a ctd from a dublicate ltx section.
0.4: DX8 fixed. There's no patch, just download and install again.

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jdud Author
jdud

Bolt handling fixed, download V2.

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nikobonk757
nikobonk757

finnaly a mosin remodel

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android_paperclip
android_paperclip

the only gun I'll ever need in the Zone, love my mosin <3

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EHoT4iK
EHoT4iK

Will there be a DLTX version?

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Simbrave
Simbrave

Nice but I got this error:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_da202e17ca208946cfc47e773e407a2d>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 779
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'.

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Colombo2022
Colombo2022

Expression : <no expression>
Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 785
Description : fatal error
Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'

stack trace:

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Deanon
Deanon

❤️

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bartmech
bartmech

Anomaly 1.5.2, I've put it after blindside reanimation addon (when I put it before the Mosin is from blindside)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_71851e357c5901a6e0bcd0eaf33dc1bd>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'

stack trace:

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bartmech
bartmech

Anomaly 1.5.2 when no other addons are enabled:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_mosin_snd_silncer_shot' wasn't marked as an override.

Override section by prefixing it with '!' (![wpn_mosin_snd_silncer_shot]) or give it a unique name.

Check this file and its DLTX mods:
"c:/program files (x86)/anomaly\gamedata\configs\system.ltx",
file with section "sound_layers\w_frage_grenade_snd.ltx",
file with duplicate "w_mosin.ltx"

stack trace:

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Aphrodite_child
Aphrodite_child

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
[error]File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'

stack trace:

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Guest
Guest

Fatal Err <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
[error]File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'or fck

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GhostMan57
GhostMan57

Expression : <no expression>
Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 785
Description : fatal error
Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'

stack trace:

Same

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Vakkeran
Vakkeran

Edit: You can ignore this now. Fixed in v0.3.

To fix the crash that's happening move the "hud_animation" and "hud_hands_animation" folders from the main file into the "anomaly_weapons" folder. Then put the other two parts is as normal. This will work until the author fixes the download's folder structure.

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Colombo2022
Colombo2022

thanks for the help, friend!

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jdud Author
jdud

idk whats wrong with me man

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pczolika123
pczolika123

the original mosin please reworked and re-modelling

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D3LastHope
D3LastHope

Maybe a changelog? Please.

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Colombo2022
Colombo2022

fixed the location of folders with "hud" files

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Spirit1999
Spirit1999

Here, i made a preview for it. Not the best quality video but it will do it for a preview!

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jdud Author
jdud

chad

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CyginMDB
CyginMDB

Looking good thanks for sharing your work! One small remark, the bullets aren't pushed in when reloading, you can see that the thumb doesn't connect in a natural way with the weapon but other than that great job.

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Guest
Guest

после установки этого аддона модель мосинки стала белой(((

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Guyrza
Guyrza

круто! нужна DLTX - версия)

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morgannoor1991
morgannoor1991

please make DLTX

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JUSYruby
JUSYruby

Адаптируешь под GAMMA?

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TankmanDeath
TankmanDeath

Я так понимаю мод до DX9+, но автор этого не указал? Поскольку DX8 держит в курсе - белые текстуры.

До вопроса глушителя, что поднимался выше. Можешь лишить все основания для споров, убрав глушитель "в стоке" и сделав его через тюнинг, или, что более реалистично, через мод BaS - прицепить приспособу Лесника от К98 и соответственно его глушитель. Даже по лору BaS подходит - в оружейке митча сказано, что Лесник любит модифицировать оружие первой половины 20-ого века.

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Lynx_20
Lynx_20

im on dx8 and the textures of the wood is missing
it just looks like shiny metal

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swafromsteam
swafromsteam

SVT re-animation?

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jdud Author
jdud

going to be eft svt on blindside's anims.

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swafromsteam
swafromsteam

Sweet.

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swafromsteam
swafromsteam

Wanted to say your mod is fantastic since I didn't mention it earlier. I've been using it my Ironman run for about 2 weeks ingame. Keep up the great work brother!

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Guest
Guest

it crashes when i wear the green overcoat

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jdud Author
jdud

just tried it there's no crash. It's some other addon.

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Apocryphox
Apocryphox

Idk what to do, if i use your mod, the mosin is out of my screen. I can see the end of the gun on my lower screen and shooting and everything works fine. Seems to be a position problem, do you know a fix for that? I guess it's a problem with Blindsides Reanimations. I have the same problem with some AKs, but i really don't know how to fix that tbh.

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Stalker_Jim
Stalker_Jim

Looks fantastic, it always bugged me the way the scope isn't accurate. Sadly it doesn't seem to be compatible with Gamma....

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Guyrza
Guyrza

Спасибо!

Imgur.com

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TheTazDJ
TheTazDJ

This is a very great set of animations, however i'm curious now it's becoming a standard, why is there no unjam animations ?

On a next level it would be great featuring chamber check animations and transition animations (aim, sprint)...

You can take a look on lastest firebreath animations and how you can use extra ones to complexify and bring more realism to the gun.

Even better, with parts of Arisaka mod, you have scripted stuff that you can reused to close the bolt when you skip an animation instead of just returning to idle with glitchy / floating hands & meshes.

Just a suggestion ! great mod nonetheless!

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jdud Author
jdud

I'm working on the next version that's going to use Arisaka as a base. I was honestly under the impression that Arisaka is a clip reload only, else I'd have used its animations instead. I also got a better model now. The quality is so good, you can't ESCAPE FROM IT.

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pczolika123
pczolika123

please made the metro last light ak the kalash

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