Prehistoric Hunt is the multiplayer dinosaur hunting game you have been waiting for. Join your friends on memorable hunting trips or go solo. And remember to be careful as the hunted creatures can hunt you too!

NOTE FROM DEVELOPER

This game is in active development. We release updates to the game frequently. You can give feedback and affect what features will be in the game.


WORLD

Prehistoric Hunt is played on a large island. The island is inhabited by different kinds of dinosaur species. The terrain of the island varies from high mountains to dense forests and open plains.

HUNTING

Hunt dinosaurs with your friends or do it on your own. Choose to complete varying hunting assignments to gain rewards for new equipment or freely hunt whatever you like. Find tracks on the ground or listen for dinosaur calls to catch the prey you want.


DINOSAURS

Many very different dinosaur species live on the island. Some are calmer herbivores and others more aggressive carnivores. Some species also like to live in herds making finding more of them easier. Carnivores may end up eating some of the herbivores. All of the dinosaurs can be a danger to the hunter. Beware of their keen senses!


WEAPONS

Players can utilize multiple different weapons in their hunting adventure. Hunting can be done with traditional firearms but there is also an option to use tranquilizers. Some weapons have more firepower, some are quicker to handle. Players start of their hunting with a basic hunting rifle and pistol. When players complete more hunting assignments they get access to more powerful weapons. Players will also have to take into account the shooting distance to target as the bullets start to drop on longer distances. The bullets also don't last forever.

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Greetings dinosaur hunters!

Find out how our development is going for our coming August update! We’ve added some content and have been working on finalizing the new features. Read on to find out more!

Thank you to our great community for your support! Your feedback makes a difference and we really appreciate your help 😊

First person model & animation status

From this video you can check how the refined animations look. We’ve done some updates on the models too. Players will have the ability to choose gloves for their player or go without gloves. And we've added some empty cartridges to the animations!

Screenshot

Screenshot

Thalassodromeus

Model has been finished. Texture work is currently ongoing.

Screenshot

Mosasaurus

Mosasaurus skin texture has been created and we are currently developing the AI.

Screenshot

Loot boxes in the water

Mechanism for loot boxes has been finished. The land loot boxes content we will buff by adding a possibility for all items except for the weapons to spawn there. In water loot boxes you also have possibility to get weapons like in the screenshot below.

Screenshot

Sell inventory items

UI for selling inventory items is in progress. Sell value for items will be 50% of buy price.

Screenshot

Hard mode

In the coming update players can choose to play in hard mode. It is a harder mode for experienced players with more risk and reward. The following modifiers will then apply:

  • Non vital hits make less damage
  • 50% more experience and credits for kills and contracts
  • Dinosaurs make double damage
  • Map guides (orange circles) removed for non-tracking contracts. Tracking contracts will have a larger circle than in normal mode.

Inventory update

We’ve worked on improving the display of inventory capacity. There will be exact decimals shown for whole inventory capacity so that players get exact picture of used capacity.

Screenshot

Multiplayer network improvements

We have worked on multiple improvements to multiplayer networking. This means that players and dinosaurs will be synced better for clients. You can expect to see these improvements in the coming update:

Fixed player vertical look movement from sending lots of unnecessary network traffic.

Created new debug option in test menu for showing network traffic.

Added new debug information and more accurate message calculation.

Added dinosaur message per second calculation for better network development.

Improved prediction accuracy of dinosaur and player movements.

Fixed issues with special dinosaur states that would be incorrectly synced to clients.

Other improvements

Here you will find list of other improvements that have been done and will be included to the next update:

  • New translation: Brazilian Portuguese (Thanks Joseph M!)
  • Transitions to ragdolls have been smoothed so that dinosaurs will end up in more natural positions
  • Improved rendering of long sun shadows when source of shadow is out of view
  • In game menu settings now show correct values and slider positions when opening the menu.
  • Improved tree culling, so there are less disappearing distant trees
  • Optimized taxidermized trophies storage on server.
  • Improved error reporting when loading a mod with syntax error
  • Ankylosaurus ragdoll was improved
  • Pachycephalosaurus walk animation was adjusted

Bug fixes

Here you will find list of bug fixes that have been done and will be included to the next update:

  • Taxed dinosaurs now check for unique ID, so no duplicates / missing taxidermizes happen.
  • Contracts now check for unique ID, so no duplicates / missing completed contracts happen between sessions.
  • Fix for player not getting starting items when switching between development, demo and production server
  • Fix for getting stuck in creating a game server when having too short server name.
  • Fixed rounding issue in item hover info where ammo capacity would have incorrect value displayed
  • Fixed item duplication issue on client players due to server delay

Thank you for reading and we look forward to hearing your thoughts.


Development Blog #24 – First person view rework and new dinosaurs!

Development Blog #24 – First person view rework and new dinosaurs!

News

We are working on numerous improvements: First person view rework, new flying dinosaur, new underwater dinosaur, … Find out more in this dev blog!

May Update has been published!

May Update has been published!

News

Today’s update brings improvements to hitboxes and new accessories for characters. Read on to find all content.

World Revamp Update is here!

World Revamp Update is here!

News

This major update brings major improvements to the look and feel of the game world.

Open testing for upcoming major update!

Open testing for upcoming major update!

News

Open testing is now available for the upcoming major update! You can help us by trying out the test version so we get the new graphics tested on many...

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Mod Example

Mod Example

Guide

This can be used to start your own mod. Contains dinosaur and player parameters that can be changed to your liking. Check our modding documentation for...

Post comment Comments
Unrealhalo
Unrealhalo

You guys have created quite possibly the best dinosaur hunting game ever. The game is progressing very well, just a few more model tweaks and cleaned up animations and some more maps and this would be perfect.

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GameRealmMadness
GameRealmMadness

Really cool concept! It reminds me of the old Carnivores games I used to play on my old Pentium computer :D

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The_Preacher
The_Preacher

Interesting concept ... I would bet this game takes inspiration directly from Carnivores, which was released long long ago in late 90s.

My advice - keep the hardcore part of the game truly hardcore, and some parameters as possible to customize from within the game.

I would assume the AI of dinos would be the biggest thing to make in this type of game. Singleplayer would be interesting ( eventually ) , with maybe potential scenarios aside just hunting ( stranded alone, with little or no ammo, go to evac point )

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Fegloy Creator
Fegloy

Hello. I actually hadn't tried Carnivores games until very recently, but they indeed are very similar to the ideas we have about this game.

We want to keep the game challenging and not dumbed down. Customizing and modding is something that we want to bring into the game.

The AI of dinos is very important and I focus heavily on it, as it is the main meat of the game.

I like the idea of scenarios and it's something that I have thought myself too that it could bring variety to gameplay. The game can already be played solo too.

Thank you for your feedback.

Reply Good karma+3 votes
The_Preacher
The_Preacher

Its great to hear youre making modding possible - one can easily compare non-moddable games to heavily moddable ones and see the massive difference and impact of the mods.

With good core mechanics in game, the mods eventually can make the game grew on its own.

I assume there will be no crafting, base building or similar. Or maybe even no survival mechanics ( or maybe later ). But the game will more focus on immersive tension - which definitely requires a very good AI of dinos, very good sound effects and ambience.

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Fegloy Creator
Fegloy

Yeah, we want to focus on the immersion, hunting, ambiance and dinosaurs. We wont do base building and crafting will be very minimal if any.

Developers always have their own vision of the game, but by allowing modding can players create their own take on the game and thus create new experiences for players to play. I like the possibilities and experiences that modding can bring to the game, so this is something we will implement to the game.

Reply Good karma+2 votes
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