Decided to share an indev feature list of the new version that I will update as the development continues. Can't promise any release date, a lot has been done, but there is still a bunch of work left and I have some more neat things planned. These are not all of the included features, just the main ones/those that came to mind.
Gameplay
Based on OGSE 0.6.9.2 (not the new version) - includes a bunch of new/edited quests, new questline after finishing the main story and a lot of gameplay features (some have been disabled since they didn't fit the overall vision of the mod), some of which will be listed ahead
Running on the newest OGSR 64 bit engine - graphical improvements, new DX11 render and a lot of other features
Greatly improved stability and fixed save corruption issues
Harder economy, ammo and supplies are scarce
Added thirst
Weapons with realistic ballistics
Full STCoP Weapon Pack 3.4 arsenal with PiP scopes
T.H.A.P. hand models
Animations for using items, harvesting mutant parts, flashlight toggle, NV toggle and gasmask swipe
Food gets irradiated
Outfits with varied count of belt slots
New suits and helmets/masks with a separate slot
New items
Separate slots for all equipment (knife, binoc, detector...)
Full AF3/AA2 blowouts
Revamped artifact hunting - fully working artifact detectors (required for finding artifacts), containers for radioactive artifacts
Dynamic news
NPC Companions
Drivable cars with working trunks
Flashlight battery drains and needs to be replaced
Ukrainian voices with optional english subtitles and CC
Repair kits, traders can also repair equipment
Sleeping on designated spots like in CoP + sleeping bags, the actor will get double vision and eventually fall asleep when very tired
Realistic sprint speed and prone
Optional developer tools/cheat mode - all item spawn menu, NPC spawn menu, time speedup
Droppable backpack stashes
Restored bloodsucker succ attack
Arena expension mod
Dynamic anomalies
Around 40 new quests
Visuals and sounds
Nearly all textures and sounds replaced with HQ ones
AtmosFear and Absolute Nature from AA2
Shadered Gasmask HUD that gets taken off when eating/drinking
New muzzle flashes, explosion particles
HUD effects for low health, stamina etc.
New custom HUD
NPC models ported for SoC from the Call of Chernobyl HD Models Addon
Jump sounds
Hearable NPC footsteps
Cinematic VFX
Custom ReShade preset
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Does anyone know where to find the dutyers missing weapon. I have killed everyone in the bandit base in dark valley to no avail. OR does anyone know which weapon to spawn for the quest? thanks.
Hey is there a fix or setting to turn off for grass changing color when moving? If I stop and look around it is lush and green, but then if I start walking it changes to a reddish color until I stop moving again.
There are 2 soliders that always spawn every 10 minutes in the Bar killing everyone,is this a bug?It started happening after the steal the box from the outpost mission.
Seems like a great mod, but unfortunately I'm having trouble starting the game. I extracted the files in a folder on my desktop: the game successfully starts, i see the main menu, but when I start a new game the loading screen reaches only 94%, saying it is synchronizing, and then the game crashes leaving me just with a crash report. Any tips on how I can fix this? Maybe my pc can't support it?
But unfortunately I've encountered a game breaking bug, after I drank a bottle of vodka to clense some minor rad poisoning out of my (player characters) system, the game kept crashing to desktop whenever I open my inventory, and this issue still persists even when I reload my save. :<
Is there any way to fix this? Or will I have to wait for the next patch or update?
EDIT: NVM, I just reloaded an older save before I drank a bottle and decided to stick with Anti-Rad medication (good thing there's a spawn menu), but hopefully this does get fixed in a upcoming patch.
Plays and looks excellent, probably even better than OGSR GA.
One question, which file would I have to edit to disable NPCs looting the corpses?
Edit: I believe I found it, fiddling with corpse_detection.ltx in config/misc/ai_additions.
Does anyone know where to find the dutyers missing weapon. I have killed everyone in the bandit base in dark valley to no avail. OR does anyone know which weapon to spawn for the quest? thanks.
Hey is there a fix or setting to turn off for grass changing color when moving? If I stop and look around it is lush and green, but then if I start walking it changes to a reddish color until I stop moving again.
Thank you!
Hi. Stalkers! Anybody knows where to find skulls svd? I checked boarded-up hangar but there was no SVD in stash.
There are 2 soliders that always spawn every 10 minutes in the Bar killing everyone,is this a bug?It started happening after the steal the box from the outpost mission.
Cant find all x18 documents,pls guide?
How to change dx11 lighting system? There used to be a option in earlier versions but now I can't find it in game.
Seems like a great mod, but unfortunately I'm having trouble starting the game. I extracted the files in a folder on my desktop: the game successfully starts, i see the main menu, but when I start a new game the loading screen reaches only 94%, saying it is synchronizing, and then the game crashes leaving me just with a crash report. Any tips on how I can fix this? Maybe my pc can't support it?
The character dies suddenly before I can enter the x16 lab, what is the reason, how can I pass?
Really good mod so far!
But unfortunately I've encountered a game breaking bug, after I drank a bottle of vodka to clense some minor rad poisoning out of my (player characters) system, the game kept crashing to desktop whenever I open my inventory, and this issue still persists even when I reload my save. :<
Is there any way to fix this? Or will I have to wait for the next patch or update?
EDIT: NVM, I just reloaded an older save before I drank a bottle and decided to stick with Anti-Rad medication (good thing there's a spawn menu), but hopefully this does get fixed in a upcoming patch.