Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.
The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.
The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.
So a little over one year has passed since we announced our return.
Sadly we haven't really posted as many updates as I would have liked, however the good news is that this is not due to the lack of work being done on the project.
Progress has been steady with some pauses here and there (holidays and it being too hot to do any of this during the summer :) ) and we have been tweaking the mod internally with new content, balancing, streamlining and optimisation.
The only problem is that I have personally found it difficult to find the time to prepare a proper updates to post.
That said, I'm not going to leave you all empty-handed with this announcement, however!
Here are some cool screenshots and renders of something that was wrapped up just earlier this week:
In the new version, the Russian missile strike will now instead of increasing the amount of aircraft per rank have a different aircraft perform the strike for each rank.
At rank one the fictional Boar Bomber carrying 2 missiles wil perform the strike.
At rank two the Backfire bomber we have used previously will perform the strike carrying 4 missiles (previously 2 of these would fire 4 missiles).
And finally but certainly not least at rank 3 a Bear Bomber will be carrying 6 missiles will strike a location of your choosing.
I hope you enjoy this small update on a generals power, we're going to see if we can internally reorganize something so that updates will be posted a bit more frequent because we certainly have enough content to do so :)
The_Hunter signing off.
A short article detailing the what, the past, the present and the future of HanPatch.
Hello everyone! We're back again with an update for Reds, Some of you may recognise some of the units on these renders, since some of them have been in...
Hello you all!,So this is going to be our first new update since or announced return in late march, a lot of things have been happening behind the scenes...
Sooooo... its been a while. First of i'd like to explain whats been happening for the past few years.
Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...
After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...
Please read description CAREFULLY to properly get your game to work. I do not own the rights to this fix, I just share it. Good luck and have fun, General...
ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included
ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included
In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...
CN someone help me i downloaded rise of the reds but it keeps sayin frong folder can someone explsin that and how too downloqd rise of the reds
You asked this question at least 8 times. The answer hasn't changed since day 1.
I did ask 8 times cause it anit working im asking nicely how do ypu fix it
Then, for the 8th time: by installing it in your Zero Hour folder
how can I download the game?
Moddb.com
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When exactly will 1.9 come out, I really can't wait, I'm sorry to trouble you
When it's done
Any news about updates?sub factions?
there are regular streams showcasing the progress
subfactions will wait until version 2.0