The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.
Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.
On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.
Below you can find a list of amazing features that the Source Engine boasts:
SourceBox is now cross-platform! Build 24 introduced FreeBSD, Android and Linux platforms, along with dedicated servers. You can now play SourceBox on the go (Who needs a Steam Deck anyway?).
This build focuses on having as much fun as possible, with convars that change up the gameplay in ways that will keep you more entertained.
sv_smg_jumping
Allows you to use SMG grenades to launch you in the air!
sv_smg_grenade_preserve_velocity
Makes SMG grenades preserve your own velocity. Very useful when bhopping.
sv_no_self_damage
Makes it so you cant hurt yourself.
sv_crossbowbolt_always_bounce
Makes crossbow bolts always bounce from surfaces no matter then angle.
sv_wall_slide
Tilts your camera when you are going quickly while touching a wall
sv_keep_weapons_after_death
Makes it so you don't lose your weapons after dying.
sv_revive_after_death
Makes you respawn where you died.
sv_fastportal
Enables `shoot_portal_blue` and `shoot_portal_orange` commands that allow you
to shoot portals without having the portal gun in your hand.
sv_fastbhop
Makes you accelerate very quickly when bhopping
sv_fire_rate
Makes weapons shoot as fast as you want. You can even make them shoot EVERY TICK!
If you have not been following the progress of the game, you can always check out the GitHub Releases where we upload builds regularly. You can also check out our Discord and Guilded! (We have documentation and to-dos on our Guilded, we really recommend joining it.)
The biggest Treason update so far: new role, new guns, Steam stats and lots of QoL improvements for the game!
SourceBox is going great! Here are some highlights of recent developments. Revamped commands, Half-Life 1 ents, tools and more!
SoruceBox aims to provide the ultimate Source Engine experience for free.
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How to fix the error: Support for total conversions are not available using the source engine.
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The most best Engine in universe
Hi, how i can found people for work with battle royale on source engine?
To bad this engine was not coded to count beyond the number three.
man, i love source :3
can anyone link me an up to date tutorial on how to make mods for the source engine beyond going into source sdk and clicking create a mod the best link I have found so far is the my first mod article in the valve developer community however for the prepare the solution section I got very confused as the only version of visual studio I have is 2015 but it only goes up to 2012
check crimewarssource youtube vids
Source 2 HYPE
http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
HYPE is real!