The Stainless Steel Historical Improvement Project is an ambitious, large-scale submod for the great Stainless Steel, with the ultimate goal of delivering the historically accurate early era campaign this game can offer. In order to achieve this, significant improvements have been made to many aspects of the gameplay, with new features including but not limited to:

  • New factions
  • Overhauled campaign map
  • Historically accurate settlement sizes and population numbers
  • Historically accurate faction relations
  • Improved AI an diplomacy
  • Improved campaign script
  • Improved economic system
  • New units
  • Countless bugfixes

For questions and support please head to the forum in twcenter.net

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We have just published a new version of SSHIP mod for Medieval Total War 2. The link to download is here.

SSHIP 098 - August 2023


Medieval 2 8 9 2023 5 22 08 PM

There are many updates:

UNITS' RECRUITMENT
- additional recruitment pools for Knights for the AI factions cut down. As a result, a player should discern that the AI fields fewer such units.
- recruitment slot added to the unique military buildings (Narikala, White Tower), while the number of slots from the core buildings (walls, castles) is lowered (second time the same fix for the same trap we've fallen in the past... ugh). The new Var building provides an additional slot.
- 'Ruthenian archers' are now available in the Rus lands (while Hunters are removed from there - I'm not sure it's a good solution, maybe the Hunters should be the base unit, the Ruthenian a better one?) for all factions, with Rus and Lithuanian factions having additional pools' increases.
- recruitment for Rus factions in the castle barracks re-coded.
- some updates for the recruitment provided by the unique buildings (additional recruitment pools: this should result in your capital providing you much more units than the other cities).
recruitment of the Georgian castle barracks reviewed, with the pools' refill lowered significantly, and crossbow units available mainly outside Georgia.
- adjustments of the Byzantine recruitment of the crossbow units (much fewer in Byzantium, Armenia and Georgia, none in the Middle East, while more elsewhere).
- adjustments to the city barracs of Byzantium and Georgia, with Scutatoi units added to Constantinople.
...

knigh3d 2

EVENTS & SCRIPTS
- AI and diplomacy adjustments - ongoing work as usual.
- Bedouin invasions - added 6 lacking settlements (for the total of 28), added recruitment pools' depletion after an invasions, warning infos for the player will work, description of how does it work added.
- Catalan invasions - added 4 settlements (for the total of 19).
- the Prussian raids - in 5 player's provinces, plus a 'settlement rebels' system in Twangste.
- some changes to the anti-hoarding mechanism (ie money), also to the texts explaining what's happening.
- quite significant re-coding of the Military Orders (perhaps for the first time from the v.092) - the mechanisms should work now, the requirements are now more-or-less reasonable, there're fall-back triggers etc.
- England evolution: events re-coded from being in the historical events file into the script, which will enable making them soon conditional on something the player does.
- Hungary evolution: events re-coded from being in the historical events file into the script, a few new added, also new conditions and consequences introduced.
...

GeorgianGoldenAge

MAP
- slight modification of borders in South England, in Auvergne, next to Lyon, in Russia.
- significant modification of province borders in the Zagros mountains, a river flowing from the north deleted to make the pass passable, a ford added: now there's a road from Hamadan south to Wasit, and also from Hamadan west to Baghdad.
- settlements moved: Nurnberg (slightly north), Firenze (slightly south-east), Kernave (slightly north-east), Pereyaslav (quite much to the east, also the ford has been moved), Riga (a bit to the east, to be on the river), Hamadan (a bit to the west);
- some resources moved around, silver in the Tatra Mts. added.
- settlement of Valladolid moved to became Salamanca, the borders around modified, also names of the provinces adjusted.
- remake of the Serbia region: settlement of Nis moved to became Belograd, settlement of Ras moved as well with much modifications to the borders.
- some changes of placement of resources in those modified regions.

BUILDINGS
- Var building - regional building for Hungary, 9 levels.
- debuff to the population growth AI bonuses at lower level of the settlements to prevent the phenomenon of the AI upgrad settlements too fast. First observations tell that it works - you still see large towns in the 13th century, not only large cities and citadels.
- costs, building times, and upkeep prices of many buildings adjusted (in particular: for the upper levels of settlements the costs increased, while the building times decreased).

FIXES and many more news. Full list is here.

SSHIP 098 INSTALLATION

SSHIP 098 INSTALLATION

Starting a mod Tutorial 4 comments

INSTALLATION GUIDE for an ambitious, large-scale submod, with the ultimate goal of delivering the most historically accurate early era campaign this game...

RSS Files
SSHIP 098 - August 2023

SSHIP 098 - August 2023

Full Version 12 comments

MTW2, SSHIP new version from August 2023; Many updates - Fixes, Scripts, Buildings, Units etc.

SSHIP 098 - June 2023

SSHIP 098 - June 2023

Full Version 37 comments

In comparison to 097 - Much more stable, many bug fixes, a lot of updates: new events, new units, buildings, scripts, AI, beautiful pictures. Medieval...

SSHIP 0.97

SSHIP 0.97

Full Version 65 comments

An ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign...

KCC 0.9.5

KCC 0.9.5

Full Version 27 comments

This version is an adaptation of KCC version 0.9.4 (v2) adapted to the version of SSHIP 0.9.7

[OUTDATED] Patch E

[OUTDATED] Patch E

Patch 6 comments

Fix crash and tweak Georgian units recruitment a bit. All previous patches included in it. To install, unzip and merge it with the data folder in your...

[OUTDATED]  SoundFix for non-english versions (other than Spanish or Italian)

[OUTDATED] SoundFix for non-english versions (other than Spanish or Italian)

Patch

This patch fixes the missing voices in game for the non-english versions of the game, other than Spanish or Italian.

Post comment Comments  (0 - 10 of 342)
Toxikara
Toxikara

How do you disable assassins in SSHIP?

This feels more like Assassins Creed game than Total War. They kill 1 to 3 of my generals per turn, it's absurd. If only people knew in Medieval age to recruit assassins instead of armies. Meanwhile I'm not even allowed to recruit them due to the agent limits. Whacky balance.

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Harudath
Harudath

In 2-3 hours I've had maybe 10-15 crashes, second battle crashed getting back to the campaign. Regrettably unplayable =/

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DJTB1995
DJTB1995

This is by far the best mod I have played. other than the original Stainless Steel where you can spam a lot of armies at the same time. no crashes as of the moment but still monitoring if ever.

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mujo70
mujo70

Any plan to remove the old vanilla models at some point? The mod is amazing, but the battles sometimes lose immersion, when the units are a mix of new, gorgeous ones, and vanilla stuff.

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ademincephotography
ademincephotography

Anyone knows how I can fix the error I keep getting ''med2: total war encountered an unspecified error and will now exit.''?

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mihaipaleoca95
mihaipaleoca95

As I cannot post on TWcenter I must post here that the south european huge cathedral icons/images seem to be bugged. While I can open them outside the game and show correctly, inside the desciptions show up as white blocks and bugg the rest of the game. If I replace them with renamed east european variants the issue no longer exists.

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Rolilas
Rolilas

Hey, I have a question, I just installed the mod, and I`ve noticed the map is the same regardless which era I chose (early or high/late) is that normal ?

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AndysTake
AndysTake

Which launcher/exe must I use the LAA on?

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DJTB1995
DJTB1995

on the medieval.exe. or is it medieval2.exe
on the main folder its in the instructions

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