25 years after mankind attacked and defeated the Strogg homeworld, contact with a research outpost fell. A group of 8 Marines is sent to check what happened. The soldiers' dropships are shot down and the player finds himself alone on a hostile world.
The Strogg are back and raided the outpost!
It turns out that 25 years ago, mankind stole the Strogg's slipgate technology and experimented with it at the research outpost. The Strogg want to open a gate to another dimension, plunder it and thus return to old strength.
But this really goes wrong ...

You will have to have the full registered version of Quake installed to play this pack. The Return doesn't contain any assets from Quake.

My goal is to bring back that feeling of the good old late 90s FPS.
I was inspired by canceled & alpha/beta games like:
HACX2
Prax War
Duke Nukem Forever (1998)
Amen The Awakening
Prey (1998)
Daikatana (1997)
Unreal (Alpha)
DOOM 4 (canceled)
Alien Breed Conflict
In The Shadows
The Y-Project
...

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With or without halos?

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The title "The Return" is very meaningless. I think it should be changed. Or should the subtitle be retained?
Please share your ideas or choose one of my suggestions.

quake portal

Post comment Comments  (0 - 10 of 39)
EXU_SKULLY
EXU_SKULLY

is there a way to play this mod on the re-release of Quake 2?

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MikeM Creator
MikeM

Not at the moment. It only runs on Classic Quake 2 with the KMQuake2 engine.

This requires adding the KMQuake2 extensions to the Quake 2 rerelease DLL.

Reply Good karma+1 vote
SweetLeela
SweetLeela

Any likelihood of porting over to the remastered version of Quake 2 sometime after you've released it?

Nightdive have released the Source Code for the remaster just so you know.

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MikeM Creator
MikeM

Knightmare does the complete programming of KMQuake2 and also of my addon.
Maybe at some point he will have the time to port the code.
Or there is someone else who wants to port KMQuake2 to KEX.

Reply Good karma+1 vote
Arctures
Arctures

Quake II got remastered now! :D

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MikeM Creator
MikeM

Yes, the Quake 2 rerelease is really good. What do you think about the new campaign?

Reply Good karma+1 vote
SweetLeela
SweetLeela

IDK if anyone has suggested this to you before, but have you thought about adding an toggleable option for this mod that makes all enemies with hitscan-based attacks (that drop bullets and shells) fire projectiles instead (but also applies to the the shotguns, machine gun, and chaingun used by the player for balance)?

Like in Arcane Dimensions, where the grunts and players shotguns fire fast projectiles.

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MikeM Creator
MikeM

Since the addon is based on KMQuake2 Engine I don't think Knightmare will make such changes to the code.

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Guest
Guest

Will this mod feature the annoying and garbage turrets from Ground Zero?

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MikeM Creator
MikeM

I don't like those turrets either. They will occur at most once, otherwise not.

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