This mod adds 4 new rifles all the way from China into respective trader/npc loadouts. Type 56-2, Type 56-1, Type 56 and the Type 81
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THIS MOD REQUIRES BAS.
Hey there guys, my team would like to present to you a pack of 4 rifles! The Type 56-2, Type 56-1, Type 56 and the Type 81! They are all in 7.62x39 but are unique in their own way! These rifles can be found by any faction that carries 7.62x39 rifles. The type 81 is the rarest of the bunch though.
Type 56
Performs like a normal AK rifle. Accepts dovetail scopes and a silencer. No GL. More accurate than a normal AKM. The bayonet is only cosmetic, sorry guys.
Type 56-1
A little bit lighter than the normal Type 56, but can't accept scopes and only a silencer. More accurate than a normal AKM.
Type 56-2
A polymer version of the Type 56 series with a side-folding stock. The lightest of the bunch that accepts scopes and a silencer. More accurate than a normal AKM.
Type 81
A niche rifle. Accepts dovetail scopes and a silencer. Way more accurate than normal AKM'S with a slower reload.
Known Issues:
1. Yes, the type 56 bayonet is only for drip. If someone releases a bayonet mod in the future, I will more than likely add it.
2. The Type 81 reload is kinda sus; we know about that too.
Juanter: Adding these into the game and getting almost all the work done. Thank you bud.
Me: Slight Changes
Heffy: Original AK model
Kali: Model Edits to the ported model
Type 81 Credits: Steamcommunity.com
Type 56-1 and Type 56-2: Rising Storm Vietnam Team
Credit before you reupload. Thank you.
PLEASE REPORT ANY ISSUES IN THE COMMENTS PLEASE. THANK YOU.
Reserved.
Upcoming:
Type 56 (UPLOADED)
Type 56-1 underfolder (UPLOADED)
Type 56-2 (UPLOADED)
Type 81 (UPLOADED)
Norinco CQ AR15
L86 LSW (DONE, NEEDS UPLOADED)
M16A2 complete reanim and remodel (almost done)
GM94 (almost done)
Colt 608
MK2 Pineapple (DONE, NEEDS UPLOADED)
Ultimax 100
fantastic
they are beautiful, but taking too much screen space.. why there's no BaS with vanilla gun position?
I will consider making a repo patch for those who want it
oh my, thank you very much!
np at all.
Can the rifles use scopes/grenade launchers?
Only the type 56-1 cant use scopes, all weapons accept silencers. None have GLs though... it was a balance to make sure players would still pick up a Russian AKM.
I see. Well oddly enough the BaS AKMs can't accept scopes but can accept GLs.
Interesting. I forgot about that since im mainly just an iron sights guy. I hope you enjoy the mod!
I did not have shoot sounds for the wpn_type81, just ricochets if the round hit something.
So....
In file; mod_system_type81.ltx
Commented out the file include and the sounds.
It uses the original sound now, in the file. Sound like the others.
;#include "type81_new_sounds.ltx"
[wpn_type81]:identity_immunities,weapon_probability,default_weapon_params,;wpn_type81_sounds
Great guns!
Edit: forgot
DLTX errors for npc_loadouts.
Example;
This does not exist in Anomaly.[stalker_novice_primary]
Should be this [novice_primary]
Stalker section corrected. The stalker professional primary was correct. Killer, Dolg and Freedom are also incorrect.
![novice_primary]
wpn_type56:r:r
![experienced_primary]
wpn_type56_1:r:r
![stalker_professional_primary]
wpn_type56_2:r:r
wpn_type81:r:r
Thank you Bamah! I will actually be making a seperate patch for this inside my folder for those who want it!
excellent, I will try them to help correct problems....
nice!
Here is the npc_loadouts corrected. I did it anyway.
Edit left a mistake in. Killer -fixed.
Re-did Freedom for clarity.
Killer and Freedom share loadouts. So I removed one of each.
;====
![army_novice_primary]
wpn_type56:r:r
![army_experienced_primary]
wpn_type56_1:r:r
![army_veteran_primary]
wpn_type81:r:r
;====
![bandit_novice_primary]
wpn_type56:r:r
![bandit_experienced_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r
;====
![csky_novice_primary]
wpn_type56:r:r
![csky_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r
;====
![duty_novice_primary]
wpn_type56:r:r
wpn_type56_1:r:r
![duty_experienced_primary]
wpn_type56_2:r:r
![duty_veteran_primary]
wpn_type81:r:r
;====
![ecolog_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r
;====
![freedom_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r
;====
![greh_novice_primary]
wpn_type56:r:r
wpn_type56_1:r:r
![greh_trainee_primary]
wpn_type56_2:r:r
wpn_type81:r:r
;====
:--novice and experienced are the same loadout.
![killer_primary]
wpn_type81:r:r
;====
![monolith_novice_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r
![monolith_experienced_primary]
wpn_type81:r:r
;====
![renegade_novice_primary]
wpn_type56:r:r
![renegade_experienced_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r
;====
![novice_primary]
wpn_type56:r:r
![experienced_primary]
wpn_type56_1:r:r
![stalker_professional_primary]
wpn_type56_2:r:r
wpn_type81:r:r
;====
Hey Bamah, could I recruit you as a play tester in my server?
Why is there no version without bas? like in the last weapons pack?
Because the last one didn't use animations from BAS.
well, okay, so I won't put, thanks for the work, amazing textures, garand will also require bas?
hey its no problem at all! and no, the garand wont use anims from BAS
version without bass please
sorry, no. almost everyone and their mom has BAS.
Why would you not want BaS? It has a lot of cool stuff.
EDIT: stuff not stuf. xD
Чинг чонги пробрались и сюда. Однозначно единичка.
There's any chance that the gunshot and distance sounds are compatible with the "Dark Signal Audio" mod?
100%. I use dark signal audio with this.
Only one weapon has the AKM sound from Dark Signal Audio; the others have a different sound. When NPCs use your weapons, they don't have the Dark Signal Audio gunshot system for NPCs. The audio for the player is always exported in stereo, while the audio for NPCs is exported in mono.
I'll make a separate patch for Dark Signal.
please btw nice models
I didn't know I would like this so much but now, the type 56 became my fav gun, just did a couple of adjustments- disabling forced 0.78 fov and using this position, I recommend you try it too!
Makes the gun take up a little less space on screen, but does justice the model quality which is on par with rising storm 2
item_position = 0.01, -0.005, 0.015
item_orientation = 2, 1, 0
hands_position = -0.00344, -0.006, -0.2
hands_position_16x9 = -0.00344, -0.006, -0.2
hands_orientation = -1, 0.5, 0
hands_orientation_16x9 = -1, 0.5, 0
aim_hud_offset_pos = -0.081, 0.0345, -0.05
aim_hud_offset_pos_16x9 = -0.081, 0.0345, -0.05
aim_hud_offset_rot = 0, 0.017, 0
aim_hud_offset_rot_16x9 = 0, 0.017, 0
lowered_hud_offset_pos = -0.01, 0.005, 0
lowered_hud_offset_pos_16x9 = -0.01, 0.005, 0
lowered_hud_offset_rot = 0.2, -0.35, 0.24
lowered_hud_offset_rot_16x9 = 0.2, -0.35, 0.24
cool! but - I use "ENHANCED SHADERS AND COLOR GRADING" and SSS - as a result, "56" and "56-1" well, they shine very much, as if they are varnished, and this is depressing..
pleas made a metro last light ak the kalash
Any chance you guys are working on a De Lisle? People who are unfamiliar, it's a Vintorez looking suppressed sniper rifle (UK 1943-ish), 45 caliber. I have one for CoC but it's not the best. Incomplete animations hidden by positioning very low on screen. Has a scope not iron sights.
En.wikipedia.org
That would actually be really cool. I remember first seeing this gun on an episode of Simple History.
It can be found at the 8:33 mark.
EDIT: I would also like to see a PPD Bramit (PPD-40 with a silencer and fore grip) or FG-42 (Because CoH2) addon added as well.
Drive.google.com
good day! there is a great "De Lisle" model here. it's just a pity that without a sight..
Thank you. That is nice!
SAUBER_KH7,
Thank you. Never saw the pistol grip folding stock version before.
Excellent.