The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This mod adds 4 new rifles all the way from China into respective trader/npc loadouts. Type 56-2, Type 56-1, Type 56 and the Type 81

Preview
(DTLX) Type 56-81 rifle pack
Post comment Comments
billwa Author
billwa

Reserved.

Upcoming:
Type 56 (UPLOADED)
Type 56-1 underfolder (UPLOADED)
Type 56-2 (UPLOADED)
Type 81 (UPLOADED)
Norinco CQ AR15
L86 LSW (DONE, NEEDS UPLOADED)
M16A2 complete reanim and remodel (almost done)
GM94 (almost done)
Colt 608
MK2 Pineapple (DONE, NEEDS UPLOADED)
Ultimax 100

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FUCKGAMMA
FUCKGAMMA

fantastic

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Guest
Guest

they are beautiful, but taking too much screen space.. why there's no BaS with vanilla gun position?

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billwa Author
billwa

I will consider making a repo patch for those who want it

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Guest
Guest

oh my, thank you very much!

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billwa Author
billwa

np at all.

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SAUBER_KH7
SAUBER_KH7

Can the rifles use scopes/grenade launchers?

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billwa Author
billwa

Only the type 56-1 cant use scopes, all weapons accept silencers. None have GLs though... it was a balance to make sure players would still pick up a Russian AKM.

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SAUBER_KH7
SAUBER_KH7

I see. Well oddly enough the BaS AKMs can't accept scopes but can accept GLs.

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billwa Author
billwa

Interesting. I forgot about that since im mainly just an iron sights guy. I hope you enjoy the mod!

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Bamah
Bamah

I did not have shoot sounds for the wpn_type81, just ricochets if the round hit something.
So....
In file; mod_system_type81.ltx
Commented out the file include and the sounds.
It uses the original sound now, in the file. Sound like the others.
;#include "type81_new_sounds.ltx"
[wpn_type81]:identity_immunities,weapon_probability,default_weapon_params,;wpn_type81_sounds

Great guns!

Edit: forgot
DLTX errors for npc_loadouts.
Example;
This does not exist in Anomaly.[stalker_novice_primary]
Should be this [novice_primary]

Stalker section corrected. The stalker professional primary was correct. Killer, Dolg and Freedom are also incorrect.

![novice_primary]
wpn_type56:r:r

![experienced_primary]
wpn_type56_1:r:r

![stalker_professional_primary]
wpn_type56_2:r:r
wpn_type81:r:r

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billwa Author
billwa

Thank you Bamah! I will actually be making a seperate patch for this inside my folder for those who want it!

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Blackjeison
Blackjeison

excellent, I will try them to help correct problems....

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billwa Author
billwa

nice!

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Bamah
Bamah

Here is the npc_loadouts corrected. I did it anyway.

Edit left a mistake in. Killer -fixed.
Re-did Freedom for clarity.
Killer and Freedom share loadouts. So I removed one of each.

;====

![army_novice_primary]
wpn_type56:r:r

![army_experienced_primary]
wpn_type56_1:r:r

![army_veteran_primary]
wpn_type81:r:r

;====

![bandit_novice_primary]
wpn_type56:r:r

![bandit_experienced_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r

;====

![csky_novice_primary]
wpn_type56:r:r

![csky_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r

;====

![duty_novice_primary]
wpn_type56:r:r
wpn_type56_1:r:r

![duty_experienced_primary]
wpn_type56_2:r:r

![duty_veteran_primary]
wpn_type81:r:r

;====

![ecolog_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r

;====

![freedom_experienced_primary]
wpn_type56_2:r:r
wpn_type81:r:r

;====

![greh_novice_primary]
wpn_type56:r:r
wpn_type56_1:r:r

![greh_trainee_primary]
wpn_type56_2:r:r
wpn_type81:r:r

;====
:--novice and experienced are the same loadout.

![killer_primary]
wpn_type81:r:r

;====

![monolith_novice_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r

![monolith_experienced_primary]
wpn_type81:r:r

;====

![renegade_novice_primary]
wpn_type56:r:r

![renegade_experienced_primary]
wpn_type56_1:r:r
wpn_type56_2:r:r

;====

![novice_primary]
wpn_type56:r:r

![experienced_primary]
wpn_type56_1:r:r

![stalker_professional_primary]
wpn_type56_2:r:r
wpn_type81:r:r

;====

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billwa Author
billwa

Hey Bamah, could I recruit you as a play tester in my server?

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user3255
user3255

Why is there no version without bas? like in the last weapons pack?

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billwa Author
billwa

Because the last one didn't use animations from BAS.

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user3255
user3255

well, okay, so I won't put, thanks for the work, amazing textures, garand will also require bas?

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billwa Author
billwa

hey its no problem at all! and no, the garand wont use anims from BAS

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user3255
user3255

version without bass please

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billwa Author
billwa

sorry, no. almost everyone and their mom has BAS.

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SAUBER_KH7
SAUBER_KH7

Why would you not want BaS? It has a lot of cool stuff.

EDIT: stuff not stuf. xD

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D_IV
D_IV

Чинг чонги пробрались и сюда. Однозначно единичка.

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BancanShat
BancanShat

There's any chance that the gunshot and distance sounds are compatible with the "Dark Signal Audio" mod?

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billwa Author
billwa

100%. I use dark signal audio with this.

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BancanShat
BancanShat

Only one weapon has the AKM sound from Dark Signal Audio; the others have a different sound. When NPCs use your weapons, they don't have the Dark Signal Audio gunshot system for NPCs. The audio for the player is always exported in stereo, while the audio for NPCs is exported in mono.

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billwa Author
billwa

I'll make a separate patch for Dark Signal.

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BancanShat
BancanShat

please btw nice models

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Helmiki
Helmiki

I didn't know I would like this so much but now, the type 56 became my fav gun, just did a couple of adjustments- disabling forced 0.78 fov and using this position, I recommend you try it too!
Makes the gun take up a little less space on screen, but does justice the model quality which is on par with rising storm 2
item_position = 0.01, -0.005, 0.015
item_orientation = 2, 1, 0

hands_position = -0.00344, -0.006, -0.2
hands_position_16x9 = -0.00344, -0.006, -0.2
hands_orientation = -1, 0.5, 0
hands_orientation_16x9 = -1, 0.5, 0

aim_hud_offset_pos = -0.081, 0.0345, -0.05
aim_hud_offset_pos_16x9 = -0.081, 0.0345, -0.05
aim_hud_offset_rot = 0, 0.017, 0
aim_hud_offset_rot_16x9 = 0, 0.017, 0

lowered_hud_offset_pos = -0.01, 0.005, 0
lowered_hud_offset_pos_16x9 = -0.01, 0.005, 0
lowered_hud_offset_rot = 0.2, -0.35, 0.24
lowered_hud_offset_rot_16x9 = 0.2, -0.35, 0.24

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Colombo2022
Colombo2022

cool! but - I use "ENHANCED SHADERS AND COLOR GRADING" and SSS - as a result, "56" and "56-1" well, they shine very much, as if they are varnished, and this is depressing..

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pczolika123
pczolika123

pleas made a metro last light ak the kalash

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Bamah
Bamah

Any chance you guys are working on a De Lisle? People who are unfamiliar, it's a Vintorez looking suppressed sniper rifle (UK 1943-ish), 45 caliber. I have one for CoC but it's not the best. Incomplete animations hidden by positioning very low on screen. Has a scope not iron sights.

En.wikipedia.org

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SAUBER_KH7
SAUBER_KH7

That would actually be really cool. I remember first seeing this gun on an episode of Simple History.

It can be found at the 8:33 mark.

EDIT: I would also like to see a PPD Bramit (PPD-40 with a silencer and fore grip) or FG-42 (Because CoH2) addon added as well.

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Colombo2022
Colombo2022

Drive.google.com

good day! there is a great "De Lisle" model here. it's just a pity that without a sight..

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Bamah
Bamah

Thank you. That is nice!

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Bamah
Bamah

SAUBER_KH7,
Thank you. Never saw the pistol grip folding stock version before.

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RobThom
RobThom

Excellent.

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