Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
More than 8 months after the full release, we are ready to confirm the rumors circulating on the internet about our collaboration with Happy Tree Friends.
Yes, it's absolutely true, and we are thrilled to announce it.
On September 27th, fans worldwide will rejoice as the twisted humor and chaotic antics of Happy Tree Friends return in a brand new episode on Mondo Media channels.
In turn, we have prepared The Crackpet Show: Happy Tree Friends Edition. This special DLC includes:
Dive into the bizarre show with tons of guns and perks solo or with your friends via couch co-op.
Just in case you're just as cracked as we are, terminally online and not knowing what to do with yourself… We may be busy little bees, but you should follow these pages:
Our Facebook with news for you to check - Facebook.com
Our Twitter with jokes, gags and rofltastic memes - Twitter.com
Our Instagram with hilarious highlights - Instagram.com
Our "hello fellow kids" Tik-Toks - Tiktok.com
We have a new character to share with you. Come check it out.
August update is coming! Thalassodromeus, Mosasaurus, first person rework and other updates are being prepared. Read on to find out more!
A small introduction to the Battle of Monte Piana, which our upcoming map is based of!
It's finally here! We are thrilled to announce that we will be globally launching Dusk of Dragons: Survivors on Sep. 1 at 8:00 AM UTC.
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Immerse yourself in the enchanting universe of the Brothers Grimm and embark on a captivating card-based adventure! World of Grimm invites you to explore...
Superhero beat'em up that transitions from comic panels to levels. Issues #1 - 4 now available on Steam!
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Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !
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I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.
sorry that was me before. for some reason i wasn't logged in.