UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.
Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.
Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.
Watch the trailer here:
Youtube.com
Since I realized an increased interest from steam players on Fursan al-Aqsa Classic, the most BASED indie game of all times, and since Fursan al-Aqsa Remake is an Early Access game, so, whoever buys the game can at least play the complete Campaign of the Classic version, I decided to make a very nice update, to show some love to Fursan al-Aqsa Classic, since this game is simply iconic, due all the controversy and novelty around it.
I decided to release the so called and not too much expected Fursan al-Aqsa Classic Episode 2. What I can say now is that Episode 2 is what I wanted Fursan al-Aqsa to be on the day of its release, but was not able to do due my lack of experience with game development on that time. Now, more than one year after the initial release, I learned a LOT of things, and most important, I was able to build an AMAZING community around my game, made many friends here on Steam and got a lot of feedback and I am applying everything on Fursan al-Aqsa Remake, as you can see from the game progress and constant evolution.
One of the things I learned is how to setup Steam Achievements on Unreal Engine 3 (after I learned how to do this in Unreal Engine 4, for the Remake), and I added an Achievement for every mission of the Classic version, and believe me, it is worth revisiting it because the other significant update I made, the "Easy Mode", which is activated by selecting Ahmad Falastini Remake from the Characters Selection Menu. Yes, I added the new updated model of Ahmad al-Falastini, the most BASED game protagonist of all times in Fursan al-Aqsa Classic.
I replayed all missions from the Classic and unlocked all achievement, and believe me, now playing Fursan al-Aqsa is fun and not frustrating!!!
However, the biggest update on Episode 2 is the addition of 3 new Missions, 1 mission from the Campaign, the Battle of al-Aqsa Mosque, the true final mission of the game, which comes after the Iron Dome Control Center, and 2 Challenges Missions which will keep you entertained and will give you some cool Achievements.
Now I can say that this one is indeed the final update on Fursan al-Aqsa Classic, since with the Battle of al-Aqsa Mosque I already "closed" the game's narrative. Now the game continues on Fursan al-Aqsa Remake.
So if you did not buy Fursan al-Aqsa yet, grab it now and join the BASED Gamers Department!
Store.steampowered.com
This week, we are announcing the release of the demo for Underground Vacation!
Watch Nidal Arabic Gigachad Nijm streaming the most BASED indie game of all times, Fursan al-Aqsa Remake and blow up some Zionist Soldiers Heads...
See what people are saying about the most controversial game on Steam.
This week, we will give you a sneak peek of the the production phase of our project.
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student...
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Well.. I know, UT4 is dead (development is on hold) but where is moved all modding and content creation scene? UT3 and UDK was so popular tools for new mod and game creation. Any info?
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I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.
Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.
UDK is no longer going to be updated and will stay as it is...abandoned
I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...
Hey guys, check this out Moddb.com . They need help with the UDK, it would be extremely cool to play this.
How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.