The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

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If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Rulers, brace yourselves! Great Houses of Calderia will be in Early Access on August 30th!

Let's get into the details of the Early Access release and what awaits you!

What is an Early Access release and why?

Early Access is the stage of a game's anticipated release that is still under development. This means that you can buy, own, and play the game as it develops. The game will evolve with your feedback and you will actively contribute to its enhancement and final shape.

The game is developed by a small team of indie developers. We wish to bring a new perspective to this kind of game. We've put a lot of creative effort into designing an engaging experience that mixes things you know and love with new ideas that make it different.

The game's Early Access version already has several hours of gameplay. Rise in the ranks of Calderia and become an even more powerful family. More elements will be developed towards the end of Early Access. Finally, we will continue to develop the traditions feature, defining your family's and fiefdom's identity, rules and values during Early Access.

ghoc map view

What will be in the game at launch?

Great Houses of Calderia will be continuously updated and additional content will be introduced during Early Access. We will also adjust numerous mechanics and make balancing changes based on your feedback. It also relates to multiple ways to win the game. You'll start to notice hints of it before it's completely presented in the game.

  • Create your noble family, name it and its characters, make your coat of arms, decide where you want to settle and what your family’s traditions are.
  • Manage social conflicts between rival Houses.
  • Find a suitable spouse, arrange weddings, make alliances and pursue your legacy.
  • Send members of your family as wards, squires, or court members to other rulers as a sign of goodwill, if chosen wisely.
  • Trade your resources, the valuation of the items is based not only on supply and demand, but also on another main element on top of valuing the price of the goods – the Willingness meter, until you reach a satisfying trade proposal.
  • Overthrow rival and oppressive Houses, wage a war on their fiefdoms to weaken them and assert your dominance.
  • Don't want to get blood on your hands? Then scheme against your opponents by recruiting spies and disrupting their fiefdoms from the inside.
  • But don't forget rank election delegations, you have to prove your worth to the Emperor every five years to earn a new title or maintain the one you have.
  • Your fiefdom management is just as important as your relations with your neighbours. Produce resources, improve your buildings and develop your population, make sure they are happy and efficient.

ghoc head of house selection

The game will be available in English during Early Access. The full release will then be localized in other yet to be determined languages.

Please be aware that there might occasionally be bugs, unexpected behavior, or minor gameplay balance issues that will be fixed as they occur during development.

Great Houses of Calderia will be available on Steam on August 30th in Early Access.

- The Great Houses of Calderia Team -

ghoc date release min

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Post comment Comments  (0 - 10 of 46)
abraizkhan0619
abraizkhan0619

Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.

Reply Good karma Bad karma+2 votes
ArturCherkasov
ArturCherkasov

One of the best engines ever!

Reply Good karma Bad karma+4 votes
darkelf1
darkelf1

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+3 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

Reply Good karma Bad karma+4 votes
RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+8 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

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TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

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Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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