Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio.
Today we have finally released the Mesoameriga patch for the Divergences of Darkness mod for Victoria II. As we saw in the previous Dev Diary, choosing to keep the Indians an underclass in Gran Colombia will eventually lead to the revolt of the native League of Cemanahuac. If the League successfully wins its independence war, it will break up allowing the player to choose to play several different indigenous nations: the Nahua, Totonacs, Otomí, Mixe, Mixtec, Yucatecs, Huastecs, Quiche and Zapotecs. Today we're going to take a look at how one of the two paths that the Nahua can take post-independence.
After the dissolution of the League of Cemanahuac, the Nahua find themselves under a provisional government. Soon a decision will have to be made as to which government type to take - either crown the last remainig member of the Aztec nobility, the Count of Itzcoatl, as Emperor, or instead embrace republicanism. Choosing the monarchy path leads to more agessive expansionist policies and harsher treatment of the criollos, whereas the republican path will be more focused on indirect control and acceptance of the criollos. Choosing either option will add Mexico City as your core.
Choosing to crown Pedro Marcilla de Itzcoatl will unlock a series of decisions. The first of them will be about restoring Tenochtitlan, renaming Mexico City, increasing its population and population growth and changing its RGO to precious goods.
The first expansion decision has to do with the port city of Coatzacoalcos. In the aftermath of the Caste War, the state of Veracruz seceded under a criollo military junta, which eventually reformed into a semi-democratic republic. This state currently holds Coatzacoalcos, home to a substantial Nahua population and one of the key trade entrepots in the Mexican gulf.
One of the key factors in the radicalisation of the Nahua peasantry and the outbreak of the Caste War was the spike in rural violence and the intermunicipal conflicts over land - as the native populations recovered from their post-coqnuest collapse, the existing farmland becme subject to fierce competition. In the monarchical path, you can take an extreme solution to this issue, although be aware that by doing so you will create a mass exodus that will strengthen your rivals in rump Mexico and Lusitania.
The final expansion decisions allows the player to restore the borders of the Aztec Empire at its height, as well as accept Totonacs, the earliest conquered people by the Triple Alliance outside of the Valley of Mexico.
Finally, much like all the new indigenous nations, the Nahua can reform the League of Cemanahuac if they dominate Mesoameriga either through outright conquest or the installation of puppet regimes.
Be sure to check out the download section of the mod to download this brand new patch! Find the mod here:
Preview of the upcoming patch for the Divergences of Darkness Victoria II mod, focusing on the Caste War of Mesoamerica, part of the content added in...
Preview of the upcoming patch for the Divergences of Darkness Victoria II mod, focusing on the Mesoamerica. Today we're going to take a look at the struggle...
No, we had not been bitten by Infected. The development never stopped.
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