Victoria II: Heart of Darkness is the second expansion for the grand strategy and political simulator Victoria II. This expansion focuses on the Scramble for Africa. Compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war in this experience crafted by Paradox Development Studio.

Key Features

  • Experience a brand new colonization system: Use your navy to expand your empire, compete against other colonial powers and struggle to maintain your overseas control. Colonial conflicts can spiral out of control and become international crises. They will have to be decided by diplomatic negotiations or risk costly wars
  • Battle your enemies in the new naval combat system: Together with the new colonization system, your navies are more important than ever. A new system of gun ranges brings more depth and strategy to warfare on the high seas. Powerful new battleships also join the other classes of ships to bridge the gap to Dreadnoughts
  • Prepare for International Crises: Around the world international crises continually call on the Great Powers to mediate and compromise, with war always being the last resort. As one of the lesser powers, use your influence to stir up local flash points so you can use fleet footed diplomacy to get the Great Powers to right the wrongs that have been committed against your nation!
  • Follow the global events with the new newspaper system: Attain a greater sense of immersion by receiving local and global reports on world events. Over 60 newspapers, both historic and otherwise, periodically present you with the latest news reports of war, major events, royal gossip and other matters of interest
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Today we have finally released the Mesoameriga patch for the Divergences of Darkness mod for Victoria II. As we saw in the previous Dev Diary, choosing to keep the Indians an underclass in Gran Colombia will eventually lead to the revolt of the native League of Cemanahuac. If the League successfully wins its independence war, it will break up allowing the player to choose to play several different indigenous nations: the Nahua, Totonacs, Otomí, Mixe, Mixtec, Yucatecs, Huastecs, Quiche and Zapotecs. Today we're going to take a look at how one of the two paths that the Nahua can take post-independence.

After the dissolution of the League of Cemanahuac, the Nahua find themselves under a provisional government. Soon a decision will have to be made as to which government type to take - either crown the last remainig member of the Aztec nobility, the Count of Itzcoatl, as Emperor, or instead embrace republicanism. Choosing the monarchy path leads to more agessive expansionist policies and harsher treatment of the criollos, whereas the republican path will be more focused on indirect control and acceptance of the criollos. Choosing either option will add Mexico City as your core.

Future of Anahuac


Choosing to crown Pedro Marcilla de Itzcoatl will unlock a series of decisions. The first of them will be about restoring Tenochtitlan, renaming Mexico City, increasing its population and population growth and changing its RGO to precious goods.

Restore Tenochtitlan



The first expansion decision has to do with the port city of Coatzacoalcos. In the aftermath of the Caste War, the state of Veracruz seceded under a criollo military junta, which eventually reformed into a semi-democratic republic. This state currently holds Coatzacoalcos, home to a substantial Nahua population and one of the key trade entrepots in the Mexican gulf.

Coatzacoalcos


One of the key factors in the radicalisation of the Nahua peasantry and the outbreak of the Caste War was the spike in rural violence and the intermunicipal conflicts over land - as the native populations recovered from their post-coqnuest collapse, the existing farmland becme subject to fierce competition. In the monarchical path, you can take an extreme solution to this issue, although be aware that by doing so you will create a mass exodus that will strengthen your rivals in rump Mexico and Lusitania.

Expell Spanish


The final expansion decisions allows the player to restore the borders of the Aztec Empire at its height, as well as accept Totonacs, the earliest conquered people by the Triple Alliance outside of the Valley of Mexico.

Restore Aztec


Aztec cores


Finally, much like all the new indigenous nations, the Nahua can reform the League of Cemanahuac if they dominate Mesoameriga either through outright conquest or the installation of puppet regimes.

Reform Cemanahuac


Be sure to check out the download section of the mod to download this brand new patch! Find the mod here:

Divergences of Darkness

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Zorro_Ladron
Zorro_Ladron

There are many revolutions and the revolutionaries have more morals than the army itself [= ^ · <· ^ =] but the mod was very fun, I still don't know English, maybe it was because of some decisions I made without understanding it well.

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