Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box.
Contact: Fwgsdiscord.mentality.rip in Discord.
Hi all!
I want to tell you about my project that I want to do, it will be a shooter in which robots will fight against each other.
The game will have a pumping system for robots, it will be possible to put different modules on them that will enhance some of the characteristics of the robots. Before the game there will be a screen with a choice of weapons where you can choose two weapons and you can go into battle.
There will be classes of robots in the game, probably six classes, each class will differ in its power, speed and the number of modules that can be put in each robot, it will be possible to customize there will be different skins and all that.
The game will use textures with a resolution of 2.000 by 2.000 pixels and highly detailed models. The game will weigh no more than 1 GB and will work on any hardware. The game will support custom maps, class models, addon mods and all that. Perhaps the game will have full resolution of the map, it will be possible to directly destroy the entire map. When the card is destroyed, it will be just water. The game will have a level editor in which it will be possible to build but a little bit and also to expose weapons and all such weapons can be selected, and it will be possible to create a map on which weapons will already be scattered around the map.
Perhaps the game will have a class of robots that will be able to build.
At the moment there is an engine with parts of different other engines and it is also planned which engine to focus on
I would like to know your opinion. What would you like to see in this project. Would you like to see this project. We would like to participate in the development of this project. What ideas would you like to suggest.
If you are interested in the project, please leave comments and help the project move forward. I will be very pleased and you will not be difficult.
Your help, your response will directly affect how quickly the project will be released. If everything goes well and this project is very interesting to you, I will soon make a demo and post it here ^^
Everyone who wants to learn more about the project, help, suggest an idea, etc., is waiting for you in my Discord server
Announce of forthcoming Xash3D FWGS update! Stay tuned!
New versions of J.A.C.K. editor have been in beta status for ages, and now the time has come to publish a major update for all our users!
Flying With Gauss is proud to announce new release of Xash3D FWGS.
Android version of Xash3D FWGS Engine - fork of Xash3D Engine. Allows play Half-Life out-of-box.
Open-source reboot of 007 Nightfire, based on the Xash3D engine. Currently multiplayer only.
any full screen resolution larger than 800x600 won't display properly on my 1440p144hz monitor. they all either get zoomed in so that i can only see the corner of the screen, or get forced into a window
also, adding "-console" or "-dev" to the target field for the game's shortcut still doesn't bring up the console when i press the tilde key
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Is there a way I can have both materials as an option and raw input? I want to use the Half-Life ReSrced mod except for opposing force, the camera is bugging out like crazy and since there is no option for raw input, I can't really do anything. Also if I download the latest test version like you said, I won't be able to use the mod since it requires materials to be checked.
Materials was removed from original Xash3D in 2017 and people didn't said anything to Unkle Mike.
So IDK what do you want.
Materials code was moved to XashXT and Paranoia 2: The Savior.
It's not hard to return this feature, but there no requests to original Xash3D author.
Hello, I'm having a problem with xash3d on the pc, strangely this problem is only present in version 0.19.2, (I'm playing an older version because I want to play a mod that depends on that version to work) anyway, the problem in question is a red transparent fog that spoils the gameplay a lot, can someone help me?
How To Xash3D Works In Browsers
Using emscripten.
Hey first of all ty for the amazing mod i enjoined half life pretty good with this engine, any alternative of raw input? for opossing force... i have that strange look bug and i dont know hot to solve it ;(
>any alternative of raw input
Try to use the latest test version from here:
Github.com
hi, that build works perfectly but the option for allowing material is missing :(
Currently, "materials" is XashXT/P2-only feature.